- Animal Crossing: New Horizons PMTU fix
- Automatically finds the
eth0
adapter ID
- bash
- wget
#!/usr/bin/env bash | |
set -e | |
target_osx=$(sw_vers -productVersion) | |
project_dir=/tmp/aseprite | |
skia_dir=/tmp/skia | |
arch="$(uname -m)" | |
bundle_trial_url=https://www.aseprite.org/downloads/trial/Aseprite-v1.2.40-trial-macOS.dmg |
#!/bin/sh | |
# https://blog.llinh9ra.ru/%d1%81%d0%be%d1%84%d1%82/%d0%b0%d0%ba%d1%82%d0%b8%d0%b2%d0%b0%d1%86%d0%b8%d1%8f-phpstorm-webstorm-intellij-idea-%d0%b8-%d0%b4%d1%80%d1%83%d0%b3%d0%b8%d0%b5-%d0%bf%d1%80%d0%be%d0%b4%d1%83%d0%ba%d1%82%d1%8b-jetbrains-%d0%b2/#comment-488 | |
set -e | |
OS_NAME=$(uname -s) | |
# JB_PRODUCTS="idea clion phpstorm goland pycharm webstorm webide rider datagrip rubymine appcode dataspell gateway jetbrains_client jetbrainsclient studio devecostudio" | |
JB_PRODUCTS="phpstorm" |
#version 300 es | |
precision highp float; | |
in vec2 UV; | |
out vec4 out_color; | |
uniform float ratio, time; | |
uniform sampler2D texture0; | |
const float PI_3 = 1.0471975512; |
sudo fallocate -l 2G /swapfile | |
sudo chmod 600 /swapfile | |
sudo mkswap /swapfile | |
sudo swapon /swapfile |
// | |
// Jiggle Bone (Simple version) | |
// - by WarpZone | |
// | |
// TO USE: | |
// Simply attach this script to any Transform in your model's hierarchy. | |
// | |
// FEATURES: | |
// - It doesn't matter what the forward normal of your bone is, it just works. | |
// - Bounce and sway can be configured independently |
Hi, I am a fork from https://gist.github.com/patrickhammond/4ddbe49a67e5eb1b9c03.
A high level overview for what I need to do to get most of an Android environment setup and maintained on OSX higher Catalina and Big Sur with and without Android Studio been installed.
Considering the SDK is installed under /Users/<your_user>/Library/Android/sdk folder which is the Android Studio preferred SDK location, but it works fine under /usr/local/share/android-sdk as well, which is a location pretty much used on CI mostly.
https://github.com/shyiko/jabba instead ?
// | |
// 1. Add a Quad in Unity | |
// 2. Parent the quad under camera, to prevent frustum culling. | |
// 3. Attach this shader. | |
// | |
Shader "Quad/Fullscreen" | |
{ | |
Properties | |
{ | |
} |
#!/bin/bash | |
set -euo pipefail | |
IFS=$'\n\t' | |
# Ubuntu Server | |
export DEBIAN_FRONTEND=noninteractive | |
echo -e "\e[96m Adding PPA \e[39m" | |
sudo add-apt-repository -y ppa:ondrej/apache2 |
On OSX Yosemite and above, in a terminal window: | |
1. Switch to the root user. | |
$ sudo su - | |
2. Create a Dummynet pipe that represents a slow, unreliable network: | |
# dnctl pipe 1 config bw 10Kbit/s delay 300 plr 0.1 noerror |