Created
November 2, 2020 21:36
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Slightly updated liquid distortion material for blotter.js
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;(function (Blotter) { | |
Blotter.LiquidDistortMaterial = function () { | |
Blotter.Material.apply(this, arguments) | |
} | |
Blotter.LiquidDistortMaterial.prototype = Object.create( | |
Blotter.Material.prototype | |
) | |
Blotter._extendWithGettersSetters( | |
Blotter.LiquidDistortMaterial.prototype, | |
(function () { | |
function _mainImageSrc() { | |
var mainImageSrc = [ | |
Blotter.Assets.Shaders.Noise3D, | |
` | |
void mainImage (out vec4 mainImage, in vec2 fragCoord) | |
{ | |
vec2 uv = fragCoord.xy / uResolution.xy; | |
float z = uSeed + uGlobalTime * uSpeed; | |
vec2 center = vec2(0.5, 0.5); | |
float coeff = uMaxCoeff * (1.0 - (min(distance(uv, uFollowMouse > 0.0 ? vec2(uMouseX, uMouseY) : center), uRadius) / uRadius)); | |
uv += snoise(vec3(uv, z)) * coeff * uVolatility; | |
mainImage = textTexture(uv); | |
} | |
`, | |
].join('\n') | |
return mainImageSrc | |
} | |
return { | |
constructor: Blotter.LiquidDistortMaterial, | |
init: function () { | |
this.mainImage = _mainImageSrc() | |
this.uniforms = { | |
uMaxCoeff: { type: '1f', value: 0.2 }, | |
uRadius: { type: '1f', value: 0.25 }, | |
uSpeed: { type: '1f', value: 1.0 }, | |
uVolatility: { type: '1f', value: 0.15 }, | |
uSeed: { type: '1f', value: 0.1 }, | |
uMouseX: { type: '1f', value: 0.0 }, | |
uMouseY: { type: '1f', value: 0.0 }, | |
uFollowMouse: { type: '1f', value: 0.0 }, | |
} | |
}, | |
} | |
})() | |
) | |
})(this.Blotter) |
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