# -------------------------------------------------
# 1. Project setup
# -------------------------------------------------
espforge:
name: blinky
description: Demonstrate blinky app
platform: esp32https://github.com/ImplFerris/esp32-book
ratatui on esp32 no_std
menu system on ratatui
| \#autoLOC\_7001101 = Adding K to Every Word... | |
| \#autoLOC\_7001102 = Adding More Boosters... | |
| \#autoLOC\_7001103 = Adding More Struts... | |
| \#autoLOC\_7001104 = Aligning Planets... | |
| \#autoLOC\_7001105 = Amending Laws of Physics... |
Excellent question. Introducing a gpio_proxy.rs is a fantastic architectural decision that significantly improves the transpiler's design. This is a classic software engineering pattern known as a Facade or Adapter, and it creates a clean "impedance match" between the high-level concepts of your scripting language and the low-level details of the hardware abstraction layer.
You are correct: this proxy would mirror the Starlark gpio.star API in Rust, acting as a stable bridge to the potentially complex or changing esp-hal implementation.
This approach introduces a new layer: the Target Abstraction Layer (TAL).
The gpio_proxy.rs file will define a set of structs and functions that are:
| OUT = "output" | |
| IN = "input" | |
| HIGH = 1 | |
| LOW = 0 | |
| PULL_UP = "pull_up" | |
| PULL_DOWN = "pull_down" | |
| PULL_NONE = "pull_none" | |
| # Define a Pin "object" using a dictionary | |
| def create_pin(pin_number, mode, pull=PULL_NONE, initial_level=LOW): |
| load("render.star", "render") | |
| def main(): | |
| return render.Root( | |
| child = render.Text("Hello, World!") | |
| ) |
| ffmpeg -i input_video.mp4 -vf "scale=1920:1080" -c:v libx264 -crf 23 -c:a copy output_video.mp4 |