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# -------------------------------------------------
# 1.  Project setup
# -------------------------------------------------
espforge:
  name: blinky
  description: Demonstrate blinky app
 platform: esp32

do

  • in all interactions, be extremely concise and sacrifice grammar for the sake of concision.
  • at the end of each answer, give me a list of unresolved questions if any. be extremely concise and sacrifice grammar for the sake of concision.

do not

\#autoLOC\_7001101 = Adding K to Every Word...
\#autoLOC\_7001102 = Adding More Boosters...
\#autoLOC\_7001103 = Adding More Struts...
\#autoLOC\_7001104 = Aligning Planets...
\#autoLOC\_7001105 = Amending Laws of Physics...

Excellent question. Introducing a gpio_proxy.rs is a fantastic architectural decision that significantly improves the transpiler's design. This is a classic software engineering pattern known as a Facade or Adapter, and it creates a clean "impedance match" between the high-level concepts of your scripting language and the low-level details of the hardware abstraction layer.

You are correct: this proxy would mirror the Starlark gpio.star API in Rust, acting as a stable bridge to the potentially complex or changing esp-hal implementation.

This approach introduces a new layer: the Target Abstraction Layer (TAL).

The Role of gpio_proxy.rs

The gpio_proxy.rs file will define a set of structs and functions that are:

OUT = "output"
IN = "input"
HIGH = 1
LOW = 0
PULL_UP = "pull_up"
PULL_DOWN = "pull_down"
PULL_NONE = "pull_none"
# Define a Pin "object" using a dictionary
def create_pin(pin_number, mode, pull=PULL_NONE, initial_level=LOW):
load("render.star", "render")
def main():
return render.Root(
child = render.Text("Hello, World!")
)
ffmpeg -i input_video.mp4 -vf "scale=1920:1080" -c:v libx264 -crf 23 -c:a copy output_video.mp4