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Save rajkosto/6bb60346d8a7f7f4e21566618e44020a to your computer and use it in GitHub Desktop.
#define WIN32_LEAN_AND_MEAN | |
#include <windows.h> | |
#include <Shlobj.h> | |
#include <string.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <errno.h> | |
bool replaceAllInFile(const TCHAR* filePath) | |
{ | |
FILE* file = _wfopen(filePath,TEXT("rb")); | |
if (!file) | |
{ | |
puts("Error opening file for reading: "); | |
_putws(filePath); | |
puts("\n"); | |
return false; | |
} | |
else | |
{ | |
puts("Opened file for reading: "); | |
_putws(filePath); | |
puts("\n"); | |
} | |
//Read file content into memory | |
fseek(file,0,SEEK_END); | |
size_t fileSize = ftell(file); | |
fseek(file,0,SEEK_SET); | |
//Ensure file size is valid before allocating buffer | |
if (fileSize <= 0) | |
{ | |
printf("File is empty or error reading the file size.\n"); | |
fclose(file); | |
return false; | |
} | |
char* buffer = (char*)calloc(fileSize+50,1); //+50 to prevent reading past end of buffer | |
if (!buffer) | |
{ | |
printf("Memory allocation of in buffer of %zu bytes failed\n",fileSize+50); | |
fclose(file); | |
return false; | |
} | |
size_t bytesRead = fread(buffer,1,fileSize,file); | |
if (bytesRead != fileSize) | |
{ | |
printf("Error reading the file. Bytes read: %zu, Expected: %zu\n",bytesRead,fileSize); | |
free(buffer); | |
fclose(file); | |
return false; | |
} | |
buffer[fileSize] = 0; | |
fclose(file); | |
file = NULL; | |
size_t outSize = fileSize; | |
char* outBuffer = (char*)malloc(outSize); | |
if (!outBuffer) | |
{ | |
printf("Memory allocation of out buffer of %zu bytes failed\n",outSize); | |
free(buffer); | |
return false; | |
} | |
static const char search1[] = "\"Disable_FG_Override\":true"; | |
static const char replace1[] = "\"Disable_FG_Override\":false"; | |
static const char search2[] = "\"Disable_RR_Override\":true"; | |
static const char replace2[] = "\"Disable_RR_Override\":false"; | |
static const char search3[] = "\"Disable_SR_Override\":true"; | |
static const char replace3[] = "\"Disable_SR_Override\":false"; | |
static const char search4[] = "\"Disable_RR_Model_Override\":true"; | |
static const char replace4[] = "\"Disable_RR_Model_Override\":false"; | |
static const char search5[] = "\"Disable_SR_Model_Override\":true"; | |
static const char replace5[] = "\"Disable_SR_Model_Override\":false"; | |
static const char search6[] = "<Disable_FG_Override>1</Disable_FG_Override>"; | |
static const char replace6[] = "<Disable_FG_Override>0</Disable_FG_Override>"; | |
static const char search7[] = "<Disable_RR_Model_Override>1</Disable_RR_Model_Override>"; | |
static const char replace7[] = "<Disable_RR_Model_Override>0</Disable_RR_Model_Override>"; | |
static const char search8[] = "<Disable_RR_Override>1</Disable_RR_Override>"; | |
static const char replace8[] = "<Disable_RR_Override>0</Disable_RR_Override>"; | |
static const char search9[] = "<Disable_SR_Model_Override>1</Disable_SR_Model_Override>"; | |
static const char replace9[] = "<Disable_SR_Model_Override>0</Disable_SR_Model_Override>"; | |
static const char searchA[] = "<Disable_SR_Override>1</Disable_SR_Override>"; | |
static const char replaceA[] = "<Disable_SR_Override>0</Disable_SR_Override>"; | |
size_t outN = 0; | |
for (size_t i=0; i<fileSize; i++) | |
{ | |
size_t searchLen = 1; | |
size_t replaceLen = 1; | |
const char* replaceSrc = &buffer[i]; | |
if (!_strnicmp(replaceSrc,search1,sizeof(search1)-1)) | |
{ | |
searchLen = sizeof(search1)-1; | |
replaceSrc = replace1; | |
replaceLen = sizeof(replace1)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search2,sizeof(search2)-1)) | |
{ | |
searchLen = sizeof(search2)-1; | |
replaceSrc = replace2; | |
replaceLen = sizeof(replace2)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search3,sizeof(search3)-1)) | |
{ | |
searchLen = sizeof(search3)-1; | |
replaceSrc = replace3; | |
replaceLen = sizeof(replace3)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search4,sizeof(search4)-1)) | |
{ | |
searchLen = sizeof(search4)-1; | |
replaceSrc = replace4; | |
replaceLen = sizeof(replace4)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search5,sizeof(search5)-1)) | |
{ | |
searchLen = sizeof(search5)-1; | |
replaceSrc = replace5; | |
replaceLen = sizeof(replace5)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search6,sizeof(search6)-1)) | |
{ | |
searchLen = sizeof(search6)-1; | |
replaceSrc = replace6; | |
replaceLen = sizeof(replace6)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search7,sizeof(search7)-1)) | |
{ | |
searchLen = sizeof(search7)-1; | |
replaceSrc = replace7; | |
replaceLen = sizeof(replace7)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search8,sizeof(search8)-1)) | |
{ | |
searchLen = sizeof(search8)-1; | |
replaceSrc = replace8; | |
replaceLen = sizeof(replace8)-1; | |
} | |
else if (!_strnicmp(replaceSrc,search9,sizeof(search9)-1)) | |
{ | |
searchLen = sizeof(search9)-1; | |
replaceSrc = replace9; | |
replaceLen = sizeof(replace9)-1; | |
} | |
else if (!_strnicmp(replaceSrc,searchA,sizeof(searchA)-1)) | |
{ | |
searchLen = sizeof(searchA)-1; | |
replaceSrc = replaceA; | |
replaceLen = sizeof(replaceA)-1; | |
} | |
if (replaceLen != searchLen) | |
{ | |
outSize += replaceLen-searchLen; | |
outBuffer = (char*)realloc(outBuffer,outSize); | |
if (!outBuffer) | |
{ | |
printf("Memory allocation of new out buffer of %zu bytes failed\n",outSize); | |
free(buffer); | |
return false; | |
} | |
} | |
memcpy(&outBuffer[outN],replaceSrc,replaceLen); | |
outN += replaceLen; | |
i += searchLen-1; | |
} | |
free(buffer); | |
buffer = NULL; | |
//Write the new buffer back to the file | |
file = _wfopen(filePath,TEXT("wb")); | |
if (!file) | |
{ | |
puts("Error opening file for writing: "); | |
_putws(filePath); | |
puts("\n"); | |
free(outBuffer); | |
return false; | |
} | |
size_t bytesWritten = fwrite(outBuffer,1,outSize,file); | |
free(outBuffer); | |
fclose(file); | |
if (bytesWritten != outSize) | |
{ | |
printf("Error writing to file. Bytes written: %zu, Expected: %zu\n",bytesWritten,outSize); | |
return false; | |
} | |
printf("File updated successfully. Old size: %zu, new size: %zu\n",fileSize,outSize); | |
return true; | |
} | |
bool setFileReadOnly(const TCHAR* filePath, bool shouldBeReadOnly) | |
{ | |
DWORD oldAttrs = GetFileAttributes(filePath); | |
if (oldAttrs == INVALID_FILE_ATTRIBUTES) | |
{ | |
puts("Error getting file attributes for : "); | |
_putws(filePath); | |
puts("\n"); | |
return false; | |
} | |
DWORD newAttrs = oldAttrs; | |
if (shouldBeReadOnly) | |
newAttrs |= FILE_ATTRIBUTE_READONLY; | |
else | |
newAttrs &= ~FILE_ATTRIBUTE_READONLY; | |
if (newAttrs == oldAttrs) | |
return true; | |
if (!SetFileAttributes(filePath,newAttrs)) | |
{ | |
puts("Error setting file attributes for : "); | |
_putws(filePath); | |
puts("\n"); | |
return false; | |
} | |
return true; | |
} | |
bool restartService(const char* serviceName) | |
{ | |
//Prepare command to stop and start the service | |
char command[256] = {}; | |
snprintf(command, sizeof(command), "net stop %s && net start %s",serviceName,serviceName); | |
printf("Attempting to restart service: %s\n", serviceName); | |
//Execute the command | |
int result = system(command); | |
if (result == 0) | |
{ | |
printf("Service %s restarted successfully.\n", serviceName); | |
return true; | |
} | |
else | |
{ | |
printf("Failed to restart service %s. Command result: %d\n", serviceName, result); | |
return false; | |
} | |
} | |
int main() | |
{ | |
TCHAR localAppDataPath[1024] = {}; | |
if (!SUCCEEDED(SHGetFolderPathW(NULL,CSIDL_LOCAL_APPDATA,NULL,0,localAppDataPath))) | |
{ | |
puts("Error getting local app data folder path\n"); | |
return 2; | |
} | |
static const TCHAR TargetDbFileSuffix[] = TEXT("/NVIDIA Corporation/NVIDIA app/NvBackend/ApplicationOntology/data/fingerprint.db"); | |
{ | |
TCHAR fingerprintDbPath[1024]; | |
wcscpy(fingerprintDbPath,localAppDataPath); | |
wcscpy(&fingerprintDbPath[wcslen(fingerprintDbPath)],TargetDbFileSuffix); | |
if (!setFileReadOnly(fingerprintDbPath,false)) | |
goto onError; | |
if (!replaceAllInFile(fingerprintDbPath)) | |
goto onError; | |
if (!setFileReadOnly(fingerprintDbPath,true)) | |
goto onError; | |
} | |
static const TCHAR TargetJsonFileSuffix[] = TEXT("/NVIDIA Corporation/NVIDIA app/NvBackend/ApplicationStorage.json"); | |
{ | |
TCHAR jsonPath[1024]; | |
wcscpy(jsonPath,localAppDataPath); | |
wcscpy(&jsonPath[wcslen(jsonPath)],TargetJsonFileSuffix); | |
if (!setFileReadOnly(jsonPath,false)) | |
goto onError; | |
if (!replaceAllInFile(jsonPath)) | |
goto onError; | |
} | |
//Services to restart | |
static const char SERVICE_1[] = "NvContainerLocalSystem"; | |
static const char SERVICE_2[] = "NVDisplay.ContainerLocalSystem"; | |
printf("Restarting NVIDIA services...\n"); | |
restartService(SERVICE_1); | |
restartService(SERVICE_2); | |
system("pause"); | |
return 0; | |
onError: | |
system("pause"); | |
return 1; | |
} |
I've updated this code to also search/replace the override disables in the ApplicationOntology fingerprint.db which is the source of the starting values that the json file gets populated with when a new game gets detected, and then it sets the fingerprint.db to READ ONLY (setting the actual ApplicationStorage.json to READ ONLY causes NVContainer to crash occasionally so it's not a viable option)
So make sure to REDOWNLOAD AND RE-RUN THE EXE if you already have it.
Thanks a lot for the tool! It does the job perfectly.
Interesting, for how much it is viable in the long term, after app / driver updates, adding new games, etc.
I've updated this code to also search/replace the override disables in the ApplicationOntology fingerprint.db which is the source of the starting values that the json file gets populated with when a new game gets detected, and then it sets the fingerprint.db to READ ONLY (setting the actual ApplicationStorage.json to READ ONLY causes NVContainer to crash occasionally so it's not a viable option)
So make sure to REDOWNLOAD AND RE-RUN THE EXE if you already have it.
WOW, awesome thank you so much!
Or use this AI-rewriten Powershell script:
#Requires -RunAsAdministrator
<#
.SYNOPSIS
PowerShell script to modify NVIDIA-related config files and restart services.
.DESCRIPTION
1) Disables certain overrides in:
- fingerprint.db
- ApplicationStorage.json
2) Toggles file read-only flags.
3) Restarts specified NVIDIA services.
.NOTES
Save this script as "UpdateNVIDIAOverrides.ps1" and run it in a PowerShell console.
#>
# Configuration - Paths
$NVIDIA_PATHS = @{
FingerprintDb = "NVIDIA Corporation\NVIDIA app\NvBackend\ApplicationOntology\data\fingerprint.db"
AppStorage = "NVIDIA Corporation\NVIDIA app\NvBackend\ApplicationStorage.json"
}
# Configuration - Services
$NVIDIA_SERVICES = @(
'NvContainerLocalSystem',
'NVDisplay.ContainerLocalSystem'
)
# Configuration - Replacements
$REPLACEMENTS = @(
@{
Search = '"Disable_FG_Override":true'
Replace = '"Disable_FG_Override":false'
},
@{
Search = '"Disable_RR_Override":true'
Replace = '"Disable_RR_Override":false'
},
@{
Search = '"Disable_SR_Override":true'
Replace = '"Disable_SR_Override":false'
},
@{
Search = '"Disable_RR_Model_Override":true'
Replace = '"Disable_RR_Model_Override":false'
},
@{
Search = '"Disable_SR_Model_Override":true'
Replace = '"Disable_SR_Model_Override":false'
},
@{
Search = '<Disable_FG_Override>1</Disable_FG_Override>'
Replace = '<Disable_FG_Override>0</Disable_FG_Override>'
},
@{
Search = '<Disable_RR_Model_Override>1</Disable_RR_Model_Override>'
Replace = '<Disable_RR_Model_Override>0</Disable_RR_Model_Override>'
},
@{
Search = '<Disable_RR_Override>1</Disable_RR_Override>'
Replace = '<Disable_RR_Override>0</Disable_RR_Override>'
},
@{
Search = '<Disable_SR_Model_Override>1</Disable_SR_Model_Override>'
Replace = '<Disable_SR_Model_Override>0</Disable_SR_Model_Override>'
},
@{
Search = '<Disable_SR_Override>1</Disable_SR_Override>'
Replace = '<Disable_SR_Override>0</Disable_SR_Override>'
}
)
function Write-Log {
param(
[string]$Message,
[ValidateSet('Info', 'Error')]
[string]$Level = 'Info'
)
$timestamp = Get-Date -Format "yyyy-MM-dd HH:mm:ss"
if ($Level -eq 'Error') {
Write-Host "[$timestamp] ERROR: $Message" -ForegroundColor Red
} else {
Write-Host "[$timestamp] INFO: $Message"
}
}
function Set-FileReadOnly {
param(
[Parameter(Mandatory)]
[string]$FilePath,
[bool]$ReadOnly
)
try {
$attributes = (Get-Item $FilePath).Attributes
if ($ReadOnly) {
$newAttributes = $attributes -bor [System.IO.FileAttributes]::ReadOnly
} else {
$newAttributes = $attributes -band -bnot [System.IO.FileAttributes]::ReadOnly
}
Set-ItemProperty -Path $FilePath -Name Attributes -Value $newAttributes
return $true
} catch {
Write-Log "Failed to set file attributes for: $FilePath - $_" -Level Error
return $false
}
}
function Update-FileContent {
param(
[Parameter(Mandatory)]
[string]$FilePath
)
try {
$content = Get-Content -Path $FilePath -Raw
$originalSize = (Get-Item $FilePath).Length
foreach ($replacement in $REPLACEMENTS) {
$content = $content.Replace($replacement.Search, $replacement.Replace)
}
Set-Content -Path $FilePath -Value $content -NoNewline
$newSize = (Get-Item $FilePath).Length
Write-Log "File updated successfully. Old size: $originalSize, new size: $newSize"
return $true
} catch {
Write-Log "Error processing file: $FilePath - $_" -Level Error
return $false
}
}
function Restart-NvidiaServices {
foreach ($service in $NVIDIA_SERVICES) {
Write-Log "Attempting to restart service: $service"
try {
Stop-Service -Name $service -Force
Start-Service -Name $service
Write-Log "Service $service restarted successfully"
} catch {
Write-Log "Failed to restart service: $service, $_" -Level Error
}
}
}
function Main {
try {
$localAppData = [Environment]::GetFolderPath('LocalApplicationData')
# Build full paths
$fingerprintDbPath = Join-Path $localAppData $NVIDIA_PATHS.FingerprintDb
$jsonPath = Join-Path $localAppData $NVIDIA_PATHS.AppStorage
# Process fingerprint.db
if (Test-Path $fingerprintDbPath) {
if (-not (Set-FileReadOnly -FilePath $fingerprintDbPath -ReadOnly $false)) { return 1 }
if (-not (Update-FileContent -FilePath $fingerprintDbPath)) { return 1 }
if (-not (Set-FileReadOnly -FilePath $fingerprintDbPath -ReadOnly $true)) { return 1 }
} else {
Write-Log "Fingerprint DB not found at: $fingerprintDbPath" -Level Error
}
# Process ApplicationStorage.json
if (Test-Path $jsonPath) {
if (-not (Set-FileReadOnly -FilePath $jsonPath -ReadOnly $false)) { return 1 }
if (-not (Update-FileContent -FilePath $jsonPath)) { return 1 }
} else {
Write-Log "JSON file not found at: $jsonPath" -Level Error
}
# Restart services
Restart-NvidiaServices
Write-Log "All operations completed successfully"
return 0
} catch {
Write-Log "An unexpected error occurred: $_" -Level Error
return 1
} finally {
Write-Host "`nPress any key to continue..."
$null = $Host.UI.RawUI.ReadKey('NoEcho,IncludeKeyDown')
}
}
# Execute the script
exit (Main)
And we're sure this is no rootkit?
@xumix, your script should start with #Requires -RunAsAdministrator
not # Requires -RunAsAdministrator
.
@xumix, your script should start with
#Requires -RunAsAdministrator
not# Requires -RunAsAdministrator
.
thanks, I'm not very keen on PS, just checked overall logic correctness
thanks, I'm not very keen on PS, just checked overall logic correctness
Nws, thanks for updating it so quickly.
And we're sure this is no rootkit?
I'm sure it's clean; you can always read and compile the code, even using ChatGPT to explain the code.
Umm, guys, How tf** i mean, how do you all know how to use it?
Did I miss something?
I never used a .cpp file before, how am I supposed to run it?
Umm, guys, How tf** i mean, how do you all know how to use it? Did I miss something? I never used a .cpp file before, how am I supposed to run it?
You just run the exe I linked in the first comment.
@rajkosto, do I need to re-run this every time there is a driver update or if I add new games/scan for them via the NVIDIA app?
Because the ontology defines the "whitelist"/"blacklist", and the ontology is made read only, no you do not.
however it being read only also means that driver/nvidia app updates wont update it unless you make it non-read only yourself, and then when it updates you will have to run this exe again
I've been having an issue where the changes introduced by this script are overwritten within a day or so of running it. There's no update to the driver or the Nvidia app (at least not that I can see), it just ... reverts the changes and any games that I'd previously set to use DLSS 4 can no longer be set to use that model. Rerunning the script appears to fix this, but only until it reverts again. No idea what's up with that or if anyone else is experiencing this?
Because the ontology defines the "whitelist"/"blacklist", and the ontology is made read only, no you do not. however it being read only also means that driver/nvidia app updates wont update it unless you make it non-read only yourself, and then when it updates you will have to run this exe again
How do you put it back to not “read-only” status?
Right click->Properties uncheck Read Only, click OK
or just delete the file and i think NVIDIA App will redownload latest version anyway
exe not worked with latest NVAPP 11.0.3.218 ((
Right click->Properties uncheck Read Only, click OK or just delete the file and i think NVIDIA App will redownload latest version anyway
Right click->Properties of what exactly? The NVIDIA app itself?
fingerprint.db in %LOCALAPPDATA%/NVIDIA Corporation/NVIDIA app/NvBackend/ApplicationOntology/data/
for me, everything survived all nvidia app and driver updates since i released the exe.
just driver updates reset profile settings so you have to apply them again
but thats unrelated to what this exe does (unlocks nvidia app dlss settings for all games in list) which still remains
This was working for me, but it seems NVIDIA app has updated itself recently and now there isn't even a fingerprint.db file in %LOCALAPPDATA%/NVIDIA Corporation/NVIDIA app/NvBackend/ApplicationOntology/data/.
it will be there if you let nvidia app run for some time
Should this allow me to add starcitizen to the app for config?
Hello, how can I stop a script that is launched via an .exe file?
Statically linked compiled version available at: https://files.sshnuke.net/SearchReplaceNvidiaApp.exe it's even set up to run as administrator which is required for the service restarts so all you have to do is download and double click it to unlock Nvidia App DLSS override capability on all game profiles