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Get the average colour of an image in javascript using getImageData in CANVAS
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function avgColor(imageUrl) { | |
var canvas = document.createElement('canvas'); | |
var context = canvas.getContext && canvas.getContext('2d'); | |
var rgb = {r: 102, g: 102, b: 102}; // Set a base colour as a fallback for non-compliant browsers | |
var pixelInterval = 5; // Rather than inspect every single pixel in the image inspect every 5th pixel | |
var count = 0; | |
var i = -4; | |
var img = document.createElement('img'); | |
var data; | |
var length; | |
var width; | |
var height; | |
img.setAttribute('src', imageUrl); | |
// return the base colour for non-compliant browsers | |
if (!context) return rgb; | |
// set the height and width of the canvas element to that of the image | |
height = canvas.height = img.naturalHeight || img.offsetHeight || img.height; | |
width = canvas.width = img.naturalWidth || img.offsetWidth || img.width; | |
context.drawImage(img, 0, 0); | |
try { | |
data = context.getImageData(0, 0, width, height); | |
} catch (e) { | |
// catch errors - usually due to cross domain security issues | |
alert(e); | |
return rgb; | |
} | |
data = data.data; | |
length = data.length; | |
while ((i += pixelInterval * 4) < length) { | |
count++; | |
rgb.r += data[i]; | |
rgb.g += data[i + 1]; | |
rgb.b += data[i + 2]; | |
} | |
// floor the average values to give correct rgb values (ie: round number values) | |
rgb.r = Math.floor(rgb.r / count); | |
rgb.g = Math.floor(rgb.g / count); | |
rgb.b = Math.floor(rgb.b / count); | |
return rgb; | |
} |
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