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static void drawString(string text, Vector3 worldPos, Color? colour = null) { | |
UnityEditor.Handles.BeginGUI(); | |
if (colour.HasValue) GUI.color = colour.Value; | |
var view = UnityEditor.SceneView.currentDrawingSceneView; | |
Vector3 screenPos = view.camera.WorldToScreenPoint(worldPos); | |
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(text)); | |
GUI.Label(new Rect(screenPos.x - (size.x / 2), -screenPos.y + view.position.height + 4, size.x, size.y), text); | |
UnityEditor.Handles.EndGUI(); | |
} |
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import scala.util.continuations._ | |
class Generator[A] extends Iterator[A] with (A => Unit @ suspendable) { | |
private var a: Option[A] = None | |
private var k: Option[Unit => Unit] = None | |
def next = { | |
val a0 = a.get | |
val k0 = k.get | |
a = None |