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prusnak revised this gist
Aug 22, 2019 . 1 changed file with 21 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,7 @@ // constants const float PI = 3.1415925654; // colorspace conversion vec3 rgb2hsv(vec3 c) @@ -46,6 +50,23 @@ float sdBox(vec2 p, vec2 b) return length(max(d,vec2(0))) + min(max(d.x,d.y),0.0); } // 2d operations void pRotate(inout vec2 p, float a) { p = cos(a)*p + sin(a)*vec2(p.y, -p.x); } float pPolar(inout vec2 p, float repetitions) { float angle = 2*PI/repetitions; float a = atan(p.y, p.x) + angle/2.; float r = length(p); float c = floor(a/angle); a = mod(a,angle) - angle/2.; p = vec2(cos(a), sin(a))*r; if (abs(c) >= (repetitions/2)) c = abs(c); return c; } // 3d operations mat4 rotationX(in float angle) { -
prusnak revised this gist
Aug 22, 2019 . 1 changed file with 22 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -24,6 +24,28 @@ float random (in vec2 _st, float seed) { return fract(sin(seed + dot(_st.xy,vec2(12.9898, 78.233))) * 43758.5453123); } // shapes float sdCircle(vec2 p, float r) { return length(p) - r; } float sdPentagon(vec2 p, float r) { const vec3 k = vec3(0.809016994,0.587785252,0.726542528); p.x = abs(p.x); p -= 2.0*min(dot(vec2(-k.x,k.y),p),0.0)*vec2(-k.x,k.y); p -= 2.0*min(dot(vec2( k.x,k.y),p),0.0)*vec2( k.x,k.y); return length(p-vec2(clamp(p.x,-r*k.z,r*k.z),r))*sign(p.y-r); } float sdBox(vec2 p, vec2 b) { vec2 d = abs(p)-b; return length(max(d,vec2(0))) + min(max(d.x,d.y),0.0); } // 3d operations mat4 rotationX(in float angle) { -
prusnak revised this gist
Jul 22, 2019 . 1 changed file with 6 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,6 +18,12 @@ vec3 hsv2rgb(vec3 c) return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } // misc functions float random (in vec2 _st, float seed) { return fract(sin(seed + dot(_st.xy,vec2(12.9898, 78.233))) * 43758.5453123); } // 3d operations mat4 rotationX(in float angle) { -
prusnak revised this gist
Jul 22, 2019 . 1 changed file with 25 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,5 @@ // colorspace conversion vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); @@ -15,3 +17,26 @@ vec3 hsv2rgb(vec3 c) vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } // 3d operations mat4 rotationX(in float angle) { return mat4( 1.0, 0, 0, 0, 0, cos(angle), -sin(angle), 0, 0, sin(angle), cos(angle), 0, 0, 0, 0, 1); } mat4 rotationY(in float angle) { return mat4( cos(angle), 0, sin(angle), 0, 0, 1.0, 0, 0, -sin(angle), 0, cos(angle), 0, 0, 0, 0, 1); } mat4 rotationZ(in float angle) { return mat4( cos(angle), -sin(angle), 0, 0, sin(angle), cos(angle), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); } -
prusnak created this gist
Jul 22, 2019 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,17 @@ vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); }