Created
July 24, 2020 13:11
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Use vbo with cuda
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GLuint positionsVBO; | |
struct cudaGraphicsResource* positionsVBO_CUDA; | |
int main() { | |
// Explicitly set device | |
cudaGLSetGLDevice(0); | |
// Initialize OpenGL and GLUT | |
... | |
glutDisplayFunc(display); | |
// Create buffer object and register it with CUDA | |
glGenBuffers(1, positionsVBO); | |
glBindBuffer(GL_ARRAY_BUFFER, &vbo); | |
unsigned int size = width * height * 4 * sizeof(float); | |
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW); | |
glBindBuffer(GL_ARRAY_BUFFER, 0); | |
cudaGraphicsGLRegisterBuffer(&positionsVBO_CUDA, positionsVBO, cudaGraphicsMapFlagsWriteDiscard); | |
// Launch rendering loop | |
glutMainLoop(); | |
} | |
void display() { | |
// Map buffer object for writing from CUDA | |
float4* positions; | |
cudaGraphicsMapResources(1, &positionsVBO_CUDA, 0); | |
size_t num_bytes; | |
cudaGraphicsResourceGetMappedPointer((void**)&positions, &num_bytes, positionsVBO_CUDA)); | |
// Execute kernel | |
dim3 dimBlock(16, 16, 1); | |
dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1); | |
createVertices<<<dimGrid, dimBlock>>>(positions, time, width, height); | |
// Unmap buffer object | |
cudaGraphicsUnmapResources(1, &positionsVBO_CUDA, 0); | |
// Render from buffer object | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glBindBuffer(GL_ARRAY_BUFFER, positionsVBO); | |
glVertexPointer(4, GL_FLOAT, 0, 0); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glDrawArrays(GL_POINTS, 0, width * height); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
// Swap buffers | |
glutSwapBuffers(); | |
glutPostRedisplay(); | |
} | |
void deleteVBO() { | |
cudaGraphicsUnregisterResource(positionsVBO_CUDA); | |
glDeleteBuffers(1, &positionsVBO); | |
} | |
__global__ void createVertices(float4* positions, float time, unsigned int width, unsigned int height) { | |
// [....] | |
} |
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