Created
September 28, 2024 18:03
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Rust cursed RPC
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use std::sync::mpsc::{Receiver, Sender}; | |
// pub trait CrossThreadExecutor { | |
// fn set_rx(&mut self, rx: Receiver<Box<dyn Fn(&mut Self)>>); | |
// } | |
// struct CteBridge<T: CrossThreadExecutor> { | |
pub struct CteBridge<T> { | |
pub tx: Sender<Box<dyn Fn(&T) + Send>> | |
} | |
impl<T> CteBridge<T> { | |
pub fn exec<F: Fn(&T) + Send + 'static>(&mut self, function: F) { | |
self.tx.send(Box::new(function)).unwrap() | |
} | |
} | |
// impl<T: CrossThreadExecutor> CteBridge<T> { | |
// pub fn exec(&self, function: impl Fn(T) + 'static) { | |
// self.tx.send(Box::new(function)).unwrap(); | |
// } | |
// } |
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use std::{rc::Rc, sync::mpsc::Receiver}; | |
// use crate::cte::CrossThreadExecutor; | |
pub struct Engine { | |
pub cte_rx_c: Rc<Receiver<Box<dyn Fn(&Self) + Send>>> | |
} | |
impl Engine { | |
pub fn callback(&mut self) { | |
// ...do whatever | |
// For CTE to work, the engine shall pull closures from the channel | |
let rx = self.cte_rx_c.clone(); | |
for function in rx.try_iter() { | |
(*function)(self) | |
} | |
} | |
pub fn log(&self, stuff: &str) { | |
println!("{:?} {}", self.cte_rx_c, stuff); | |
} | |
} | |
// impl CrossThreadExecutor for Engine { | |
// fn set_rx(&mut self, rx: Receiver<Box<dyn Fn(&mut Self)>>) { | |
// self.cte_rx_c = Rc::new(rx) | |
// } | |
// } |
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use std::{process::exit, rc::Rc, sync::mpsc, thread::{self, sleep}, time::Duration}; | |
use cte::CteBridge; | |
use engine::Engine; | |
mod cte; | |
mod engine; | |
fn main() { | |
let (tx, rx) = mpsc::channel::<Box<dyn Fn(&Engine) + Send>>(); | |
let mut bridge: CteBridge<Engine> = CteBridge { tx }; | |
thread::spawn(move || { | |
let mut engine = Engine { cte_rx_c: Rc::new(rx) }; | |
loop { | |
engine.callback(); | |
}; | |
}); | |
sleep(Duration::from_secs(1)); | |
bridge.exec(|engine| { | |
engine.log("cursed rpc test"); | |
}); | |
sleep(Duration::from_secs(1)); | |
bridge.exec(|engine| { | |
engine.log("cursed rpc test 2"); | |
}); | |
sleep(Duration::from_secs(1)); | |
exit(0); | |
} |
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