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April 6, 2022 10:26
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using StatsBase | |
function flocking(agent::Agent, model::Model) | |
N = 0 | |
repel = [0.0; 0.0] | |
cohere = [0.0; 0.0] | |
for other_agent in model.peloton | |
if agent != other_agent | |
N += 1 | |
heading = other_agent.position - agent.position | |
distance = sum((heading).^2)^0.5 | |
cohere += heading | |
if distance < 0.1 && heading[1] > 0 | |
angle_factor = abs(acot(heading[2] / heading[1])) / π * 2 | |
repel -= heading ./ distance^2 * angle_factor | |
end | |
end | |
end | |
velocity = agent.cohere_factor * cohere / N + agent.repel_factor * repel / N | |
return velocity | |
end |
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