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@pixelmager
Last active February 26, 2025 14:57
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Irradiance Probes

Adding extra probes around walls (detroit become human)

Offset along "bent normal"

Approximate probe-visibility with cubemap (causes "shadowmap"-like artefacts), DDGI, McGuire

Build approximate geometry

Save best-probes in voxels - also weigh by angle to normal (and other magic)

Again, add probes close to walls (but with tetrahedra)

Probe-visibility by "tetrahedral"-shadowmap

Farcry

Sebastian Legarde

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