gathering of links 2019
Real Shading in Unreal Engine
"A Multiple-Scattering Microfacet Model for Real-Time Image-based Lighting"
"PBR Diffuse Lighting for GGX+SmithMicrosurfaces"
"Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs"
"Physically-Based Shading at Disney"
- https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
- https://blog.selfshadow.com/publications/s2012-shading-course/burley/s2012_pbs_disney_brdf_notes_v3.pdf
Siggraph Shading courses
- https://blog.selfshadow.com/publications/s2012-shading-course/
- https://blog.selfshadow.com/publications/s2013-shading-course/
- https://blog.selfshadow.com/publications/s2014-shading-course/
- https://blog.selfshadow.com/publications/s2015-shading-course/
- https://blog.selfshadow.com/publications/s2016-shading-course/
- https://blog.selfshadow.com/publications/s2017-shading-course/
Google Filament
Moving Frostbite to Physically Based Shading
Nvidia MDL specification
Implementations