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gathering of links 2019

Real Shading in Unreal Engine

"A Multiple-Scattering Microfacet Model for Real-Time Image-based Lighting"

"PBR Diffuse Lighting for GGX+SmithMicrosurfaces"

"Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs"

https://www.researchgate.net/publication/2850722_A_Practitioners'_Assessment_of_Light_Reflection_Models

"Physically-Based Shading at Disney"

Siggraph Shading courses

Google Filament

Moving Frostbite to Physically Based Shading

Nvidia MDL specification

Implementations

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