Created
October 25, 2016 22:13
-
-
Save paolochiodi/485a5688ee650663ddeb3e0e88f25c12 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Copyright (c) 2014-2016 Richard Rodger, MIT License */ | |
'use strict' | |
// Core modules. | |
var Assert = require('assert') | |
// Create root instance. Exported as module. | |
// * `options` (object): instance options as key-value pairs. | |
// | |
// The options are: | |
// * `interval` (integer): millisecond interval for timeout checks. Default: 111. | |
// * `timeout` (integer): common millisecond timeout. | |
// Can be overridden by work item options. Default: 2222. | |
function make_GateExecutor (options) { | |
options = options || {} | |
options.interval = null == options.interval ? 111 : options.interval | |
options.timeout = null == options.timeout ? 2222 : options.timeout | |
Assert('object' === typeof options) | |
Assert('number' === typeof options.interval) | |
Assert('number' === typeof options.timeout) | |
Assert(0 < options.interval) | |
Assert(0 < options.timeout) | |
return new GateExecutor(options, 0) | |
} | |
// Create a new instance. | |
// * `options` (object): instance options as key-value pairs. | |
// * `instance_counter` (integer): count number of instances created; | |
// used as identifier. | |
function GateExecutor (options, instance_counter) { | |
var self = this | |
Assert('object' === typeof options) | |
Assert('number' === typeof instance_counter) | |
self.id = ++instance_counter | |
// Work queue. | |
var q = [] | |
// Work-in-progress set. | |
var progress = { | |
// Lookup work by id. | |
lookup: {}, | |
// Work history - a list of work items in the order executed. | |
history: [] | |
} | |
// List of work items to check for timeouts. | |
var timeout_checklist = [] | |
// Internal state. | |
var s = { | |
// Count of work items added to this instance. Used as generated work identifier. | |
work_counter: 0, | |
// When `true`, the instance is in a gated state, and work cannot proceed | |
// until the gated in-progress work item is completed. | |
gate: false, | |
// When `true`, the instance processes work items as they arrive. | |
// When `false`, no processing happens, and the instance must be started by | |
// calling the `start` method. | |
running: false, | |
// A function called when the work queue and work-in-progress set | |
// are empty. Set by calling the `clear` method. Will be called | |
// each time the instance empty. | |
clear: null, | |
// A function called once only when the work queue and | |
// work-in-progress set are first emptied after each start. Set as | |
// an optional argument to the `start` method. | |
firstclear: null, | |
// Timeout interval reference value returned by `setInterval`. | |
// Timeouts are not checked using `setTimeout`, as it is more | |
// efficient, and more than sufficient, to check timeouts periodically. | |
tm_in: null | |
} | |
// Process the next work item. | |
function processor () { | |
// If not running, don't process any work items. | |
if (!s.running) { | |
return | |
} | |
// The timeout interval check is stopped and started only as needed. | |
if (!self.isclear() && !s.tm_in) { | |
s.tm_in = setInterval(timeout_check, options.interval) | |
} | |
// Process the next work item, returning `true` if there was one. | |
do { | |
var next = false | |
var work = null | |
// Remove next work item from the front of the work queue. | |
if (!s.gate) { | |
work = q.shift() | |
} | |
if (work) { | |
Assert('object' === typeof work) | |
Assert('string' === typeof work.id) | |
Assert('function' === typeof work.fn) | |
// Add work item to the work-in-progress set. | |
progress.lookup[work.id] = work | |
progress.history.push(work) | |
// If work item is a gate, set the state of the instance as | |
// gated. This work item will need to complete before later | |
// work items in the queue can be processed. | |
s.gate = work.gate | |
// Call the work item function (which does the real work), | |
// passing a callback. This callback has no arguments | |
// (including no error!). It is called only to indicate | |
// completion of the work item. Work items must handle their | |
// own errors and results. | |
work.start = Date.now() | |
work.callback = make_work_fn_callback(work) | |
timeout_checklist.push(work) | |
work.fn(work.callback) | |
next = true | |
} | |
} | |
// Keep processing work items until none are left or a gate is reached. | |
while (next) | |
} | |
// Create the callback for the work function | |
function make_work_fn_callback (work) { | |
return function work_fn_callback () { | |
if (work.done) { | |
return | |
} | |
// Remove the work item from the work-in-progress set. As | |
// work items may complete out of order, prune the history | |
// from the front until the first incomplete work | |
// item. Later complete work items will eventually be | |
// reached on another processing round. | |
work.done = true | |
delete progress.lookup[work.id] | |
while (progress.history[0] && progress.history[0].done) { | |
progress.history.shift() | |
} | |
while (timeout_checklist[0] && timeout_checklist[0].done) { | |
timeout_checklist.shift() | |
} | |
// If the work item was a gate, it is now complete, and the | |
// instance can be ungated, allowing later work items in the | |
// queue to be processed. | |
if (work.gate) { | |
s.gate = false | |
} | |
// If work queue and work-in-progress set are empty, then | |
// call the registered clear functions. | |
if (0 === q.length && 0 === progress.history.length) { | |
clearInterval(s.tm_in) | |
s.tm_in = null | |
if (s.firstclear) { | |
var fc = s.firstclear | |
s.firstclear = null | |
fc() | |
} | |
if (s.clear) { | |
s.clear() | |
} | |
} | |
// Process each work item on next tick to avoid lockups. | |
setImmediate(processor) | |
} | |
} | |
// To be run periodically via setInterval. For timed out work items, | |
// calls the done callback to allow work queue to proceed, and makes | |
// the work item as finished. Work items can receive notification of | |
// timeouts by providing an `on_timeout` callback property in the | |
// work definition object. Work items must handle timeout errors | |
// themselves, gate-executor cares only for the fact that a timeout | |
// happened, so it can continue processing. | |
function timeout_check () { | |
var now = Date.now() | |
var work = null | |
console.log("timeout_checklist:", timeout_checklist.length) | |
for (var i = 0; i < timeout_checklist.length; ++i) { | |
work = timeout_checklist[i] | |
if (!work.gate && !work.done && work.tm < now - work.start) { | |
console.log("timeout on", work) | |
if (work.ontm) { | |
work.ontm() | |
} | |
work.callback() | |
} | |
} | |
} | |
// Start processing work items. Must be called to start processing. | |
// Can be called at anytime, interspersed with calls to other | |
// methods, including `add`. Takes a function as argument, which is | |
// called only once on the next time the queues are clear. | |
self.start = function (firstclear) { | |
Assert(null == firstclear || 'function' === typeof firstclear) | |
// Allow API chaining by not starting in current execution path. | |
setImmediate(function () { | |
s.running = true | |
if (firstclear) { | |
s.firstclear = firstclear | |
} | |
processor() | |
}) | |
return self | |
} | |
// Pause the processing of work items. Newly added items, and items | |
// not yet started, will not proceed, but items already in progress | |
// will complete, and the clear function will be called once all in | |
// progress items finish. | |
self.pause = function () { | |
s.running = false | |
} | |
// Submit a function that will be called each time there are no more | |
// work items to process. Multiple calls to this method will replace | |
// the previously registered clear function. | |
self.clear = function (done) { | |
Assert('function' === typeof done) | |
s.clear = done | |
return self | |
} | |
// Returns `true` when there are no more work items to process. | |
self.isclear = function () { | |
return (0 === q.length && 0 === progress.history.length) | |
} | |
// Add a work item. This is an object with fields: | |
// * `fn` (function): the function that performs the work. Takes a | |
// single argument, the callback function to call when the work is | |
// complete. THis callback does **not** accept errors or | |
// results. It's only purpose is to indicate that the work is | |
// complete (whether failed or not). The work function itself must | |
// handle callbacks to the application. Required. | |
// * `id` (string): identifier for the work item. Optional. | |
// * `tm` (integer): millisecond timeout specific to this work item, | |
// overrides general timeout. Optional. | |
// * `dn` (string): description of the work item, used in the | |
// state description. Optional. | |
self.add = function (work) { | |
Assert('object' === typeof work) | |
Assert('function' === typeof work.fn) | |
Assert(null == work.id || 'string' === typeof work.id) | |
Assert(null == work.tm || 'number' === typeof work.tm) | |
Assert(null == work.dn || 'string' === typeof work.dn) | |
s.work_counter += 1 | |
work.id = work.id || '' + s.work_counter | |
work.ge = self.id | |
work.tm = null == work.tm ? options.timeout : work.tm | |
work.dn = (work.dn || | |
work.fn.name || | |
'' + Date.now()) | |
q.push(work) | |
if (s.running) { | |
// Work items are **not** processed in the current execution path! | |
// This prevents lockup, and avoids false positives in unit tests. | |
// Work items are assumed to be inherently asynchronous. | |
setImmediate(processor) | |
} | |
return self | |
} | |
// Create a new gate. Returns a new `GateExecutor` instance. All | |
// work items added to the new instance must complete before the | |
// gate is cleared, and work items in the queue can be processed. A | |
// gate is cleared when the new instance is **first** cleared. Work | |
// items subsequently added to the new instance are not considered | |
// part of the gate. Gates can extend to any depth and form a tree | |
// structure that requires breadth-first traversal in terms of the | |
// work item queue. Gates do not have timeouts, and can only be | |
// cleared when all added work items complete. | |
self.gate = function () { | |
var ge = new GateExecutor(options, instance_counter) | |
var fn = function gate (done) { | |
// This is the work function of the gate, which starts the new | |
// instance, and considers the gate work item complete when the | |
// work queue clears for the first time. | |
ge.start(done) | |
} | |
self.add({gate: ge, fn: fn}) | |
return ge | |
} | |
// Return a data structure describing the current state of the work | |
// queues, and organised as a tree structure indicating the gating | |
// relationships. | |
self.state = function () { | |
var out = [] | |
// First list any in-progress work items. | |
for (var hI = 0; hI < progress.history.length; ++hI) { | |
var pe = progress.history[hI] | |
if (!pe.done) { | |
out.push({s: 'a', ge: pe.ge, d: pe.dn, id: pe.id}) | |
} | |
} | |
// Then list any waiting work items. | |
for (var qI = 0; qI < q.length; ++qI) { | |
var qe = q[qI] | |
if (qe.gate) { | |
// Go down a level when there's a gate. | |
out.push(qe.gate.state()) | |
} | |
else { | |
out.push({s: 'w', ge: qe.ge, d: qe.dn, id: qe.id}) | |
} | |
} | |
out.internal = { | |
qlen: q.length, | |
hlen: progress.history.length, | |
klen: Object.keys(progress.lookup).length, | |
tlen: timeout_check.length | |
} | |
return out | |
} | |
} | |
// The module function | |
module.exports = make_GateExecutor |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment