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Shader "WorldNormalFromDepthTexture" | |
{ | |
Properties { | |
_ScanDistance("Scan Distance", float) = 0 | |
_ScanWidth("Scan Width", float) = 10 | |
_LeadSharp("Leading Edge Sharpness", float) = 10 | |
_LeadColor("Leading Edge Color", Color) = (1, 1, 1, 0) | |
_MidColor("Mid Color", Color) = (1, 1, 1, 0) | |
_TrailColor("Trail Color", Color) = (1, 1, 1, 0) | |
_HBarColor("Horizontal Bar Color", Color) = (0.5, 0.5, 0.5, 0) |
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"object"!=typeof JSON&&(JSON={}),function(){"use strict";function f(t){return 10>t?"0"+t:t}function this_value(){return this.valueOf()}function quote(t){return rx_escapable.lastIndex=0,rx_escapable.test(t)?'"'+t.replace(rx_escapable,function(t){var e=meta[t];return"string"==typeof e?e:"\\u"+("0000"+t.charCodeAt(0).toString(16)).slice(-4)})+'"':'"'+t+'"'}function str(t,e){var r,n,o,u,f,a=gap,i=e[t];switch(i&&"object"==typeof i&&"function"==typeof i.toJSON&&(i=i.toJSON(t)),"function"==typeof rep&&(i=rep.call(e,t,i)),typeof i){case"string":return quote(i);case"number":return isFinite(i)?i+"":"null";case"boolean":case"null":return i+"";case"object":if(!i)return"null";if(gap+=indent,f=[],"[object Array]"===Object.prototype.toString.apply(i)){for(u=i.length,r=0;u>r;r+=1)f[r]=str(r,i)||"null";return o=0===f.length?"[]":gap?"[\n"+gap+f.join(",\n"+gap)+"\n"+a+"]":"["+f.join(",")+"]",gap=a,o}if(rep&&"object"==typeof rep)for(u=rep.length,r=0;u>r;r+=1)"string"==typeof rep[r]&&(n=rep[r],o=str(n,i),o&&f.push(quote(n)+(gap? |
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using UnityEditor; | |
using UnityEngine; | |
class AddPrefab | |
{ | |
[MenuItem("KevinIsAwesome/AddPrefabToSelected")] | |
static void AddPrefabToSelected() | |
{ | |
Object prefab = AssetDatabase.LoadAssetAtPath("Assets/GameObject.prefab", typeof(GameObject)); | |
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using UnityEngine; | |
using System; | |
using System.Reflection; | |
using Helios; | |
//this creates the [Persistent] attribute that can be applied before a property | |
[AttributeUsage(AttributeTargets.Property)] | |
public class PersistentAttribute : Attribute | |
{ | |
} |