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@ArieLeo
ArieLeo / Usage.cs
Created November 7, 2021 09:38 — forked from Refsa/Usage.cs
DrawMeshInstancedIndirect with ShaderGraph and URP
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
class Render : MonoBehaviour
{
struct DrawData
{
public Vector3 Pos;
public Quaternion Rot;
@egmontkob
egmontkob / Hyperlinks_in_Terminal_Emulators.md
Last active July 20, 2025 13:22
Hyperlinks in Terminal Emulators
@mandarinx
mandarinx / optimizations.md
Last active September 28, 2023 03:51
Unity3D optimization tips

Unity3D optimization tips

Some code allocates memory when running in the editor and not on the device. This is due to Unity doing some extra error handling so possible error messages can be output in the console. Much of this code is stripped during build. It's therefore important to profile on device, and do it regularly.

Optimizations often makes code more rigid and harder to reason. Don't do it until you really need to.

When profiling, wrap methods or portions of a method in Profiler.BeginSample(string name) and Profiler.EndSample() to make them easier to find in the profiler.

public class SomeClass {
@zchee
zchee / actionlist.vim
Last active July 25, 2025 07:26
IdeaVim actionlist
--- Actions ---
$Copy <M-C>
$Cut <M-X> <S-Del>
$Delete <Del> <BS> <M-BS>
$LRU
$Paste <M-V>
$Redo <M-S-Z> <A-S-BS>
$SearchWeb <A-S-G>
$SelectAll <M-A>
$Undo <M-Z>
@pksunkara
pksunkara / config
Last active July 24, 2025 22:56
Sample of git config file (Example .gitconfig) (Place them in $XDG_CONFIG_HOME/git)
# vi: ft=dosini
[user]
name = Pavan Kumar Sunkara
email = [email protected]
username = pksunkara
[core]
editor = nvim
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol
pager = delta
[column]