Last active
August 5, 2021 21:17
-
-
Save onlyurei/caf98978cd7bf8e64198 to your computer and use it in GitHub Desktop.
Solution for Elevator Saga game (http://www.elevatorsaga.com)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
init: function (elevators, floors) { | |
function queueDestinationForElevator(elevator, floorNum) { | |
if (elevator.destinationQueue.length) { | |
if (isElevatorGoingUp(elevator)) { | |
if (floorNum < elevator.destinationQueue[0]) { | |
if (elevator.currentFloor() < floorNum) { | |
elevator.destinationQueue.splice(0, 0, floorNum); | |
} else { | |
elevator.destinationQueue.push(floorNum); | |
} | |
} else if (floorNum > elevator.destinationQueue[elevator.destinationQueue.length - 1]) { | |
elevator.destinationQueue.push(floorNum); | |
} else { | |
for (var i = 0; i < (elevator.destinationQueue.length - 1); i++) { | |
if ((floorNum >= elevator.destinationQueue[i]) && (floorNum <= elevator.destinationQueue[i + 1])) { | |
elevator.destinationQueue.splice(i + 1, 0, floorNum); | |
break; | |
} | |
} | |
} | |
} else { | |
if (floorNum > elevator.destinationQueue[0]) { | |
if (elevator.currentFloor() > floorNum) { | |
elevator.destinationQueue.splice(0, 0, floorNum); | |
} else { | |
elevator.destinationQueue.push(floorNum); | |
} | |
} else if (floorNum < elevator.destinationQueue[elevator.destinationQueue.length - 1]) { | |
elevator.destinationQueue.push(floorNum); | |
} else { | |
for (var i = 0; i < (elevator.destinationQueue.length - 1); i++) { | |
if ((floorNum <= elevator.destinationQueue[i]) && (floorNum >= elevator.destinationQueue[i + 1])) { | |
elevator.destinationQueue.splice(i + 1, 0, floorNum); | |
break; | |
} | |
} | |
} | |
} | |
elevator.checkDestinationQueue(); | |
} else { | |
elevator.goToFloor(floorNum); | |
} | |
} | |
function isElevatorGoingUp(elevator) { | |
return !elevator.destinationQueue.length || (elevator.currentFloor() < elevator.destinationQueue[0]); | |
} | |
function isElevatorGoingDown(elevator) { | |
return !elevator.destinationQueue.length || (elevator.currentFloor() > elevator.destinationQueue[0]); | |
} | |
function isFloorPickupableForElevator(elevator, floorNum) { | |
return !elevator.destinationQueue.length | |
|| (isElevatorGoingUp(elevator) && (elevator.currentFloor() < floorNum)) | |
|| (isElevatorGoingDown(elevator) && (elevator.currentFloor() > floorNum)); | |
} | |
function scheduleElevatorForFloorButtonEvent(floor, isGoingUp) { | |
var candidate = null; | |
elevators.forEach(function (elevator) { | |
if ((elevator.loadFactor() < 1) || (elevator.destinationQueue[0] == floor.floorNum())) { | |
if (candidate) { | |
candidate.floorDiff = Math.abs(candidate.currentFloor() - floor.floorNum()); | |
elevator.floorDiff = Math.abs(elevator.currentFloor() - floor.floorNum()); | |
if (!elevator.destinationQueue.length) { | |
if (!candidate.destinationQueue.length) { | |
if ((elevator.floorDiff < candidate.floorDiff) || ((elevator.floorDiff == candidate.floorDiff) && (elevator.loadFactor() < candidate.loadFactor()))) { | |
candidate = elevator; | |
} | |
} else { | |
candidate = elevator; | |
} | |
} else { | |
if ((elevator.floorDiff < candidate.floorDiff) && (elevator.loadFactor() < candidate.loadFactor()) && ((isElevatorGoingUp(elevator) == isGoingUp) || (isElevatorGoingDown(elevator) != isGoingUp)) && isFloorPickupableForElevator(elevator, floor.floorNum())) { | |
candidate = elevator; | |
} | |
} | |
} else { | |
candidate = elevator; | |
} | |
} | |
}); | |
if (candidate) { | |
queueDestinationForElevator(candidate, floor.floorNum()); | |
} else { | |
elevators.sort(function (a, b) { | |
return (a.floorDiff < b.floorDiff) && (a.loadFactor() < b.loadFactor()); | |
}); | |
queueDestinationForElevator(elevators[0], floor.floorNum()); | |
} | |
} | |
elevators.forEach(function (elevator) { | |
elevator.on('floor_button_pressed', function (floorNum) { | |
queueDestinationForElevator(elevator, floorNum); | |
}); | |
elevator.on('stopped_at_floor', function (floorNum) { | |
elevator.destinationQueue.forEach(function (destination, index) { | |
if (destination == floorNum) { | |
elevator.destinationQueue.splice(index, 1); | |
} | |
}); | |
}); | |
}); | |
floors.forEach(function (floor) { | |
floor.on('up_button_pressed', function () { | |
scheduleElevatorForFloorButtonEvent(floor, true); | |
}); | |
floor.on('down_button_pressed', function () { | |
scheduleElevatorForFloorButtonEvent(floor, false); | |
}); | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Awesome
Could you provide one for every challenge.