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April 20, 2019 23:16
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void mainImage( out vec4 fragColor, in vec2 fragCoord ) | |
{ | |
// Normalized pixel coordinates (from 0 to 1) | |
fragCoord = fragCoord / iResolution.xy; | |
vec2 start = vec2(0.2, 0.2); | |
vec2 end = iMouse.xy / iResolution.xy; | |
vec2 direction = normalize(end - start); | |
// project each frag coordinate into the direction. | |
float t = dot(fragCoord - start, direction); | |
float tEnd = dot(end - start, direction); | |
float radius = 0.01; | |
// get the distance from this point: | |
float d = distance(start + t * direction, fragCoord); | |
float startDist = distance(fragCoord, start); | |
float endDist = distance(fragCoord, end); | |
if ((d > radius || t > tEnd || t < 0.0) && (startDist > radius && endDist > radius)) | |
{ | |
fragColor = vec4(0.5, 0.5, 0.5, 1.0); | |
} | |
else | |
{ | |
fragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
} | |
} |
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