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Reticulating splines

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Reticulating splines
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@Vercidium
Vercidium / greedyvoxelmeshing
Last active April 7, 2025 23:21
Greedy Voxel Meshing ported to C#
// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/
// Note this implementation does not support different block types or block normals
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/
const int CHUNK_SIZE = 32;
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0)
@jupdike
jupdike / IntersectTwoCircles.js
Last active April 15, 2025 13:28
Find the intersections (two points) of two circles, if they intersect at all
// based on the math here:
// http://math.stackexchange.com/a/1367732
// x1,y1 is the center of the first circle, with radius r1
// x2,y2 is the center of the second ricle, with radius r2
function intersectTwoCircles(x1,y1,r1, x2,y2,r2) {
var centerdx = x1 - x2;
var centerdy = y1 - y2;
var R = Math.sqrt(centerdx * centerdx + centerdy * centerdy);
if (!(Math.abs(r1 - r2) <= R && R <= r1 + r2)) { // no intersection
@parmentf
parmentf / GitCommitEmoji.md
Last active May 12, 2025 06:48
Git Commit message Emoji
@DanielSWolf
DanielSWolf / Program.cs
Last active April 17, 2025 05:36
Console progress bar. Code is under the MIT License: http://opensource.org/licenses/MIT
using System;
using System.Threading;
static class Program {
static void Main() {
Console.Write("Performing some task... ");
using (var progress = new ProgressBar()) {
for (int i = 0; i <= 100; i++) {
progress.Report((double) i / 100);
@jonlabelle
jonlabelle / television_resolution_standards.md
Last active January 16, 2025 13:33
Digital and analog television standards resolution reference.

Television Standards

Digital and analog television standards resolution reference.

Digital TV Standards

Standard Resolution (dots × lines) DAR (H:V) Pixels
PixelVision 120 × 90 4:3 10,800
@Jxck
Jxck / README.md
Created December 16, 2012 09:16
libuv TCP server/client sample

how to compile

$ gcc -g -Wall -I /path/to/libuv/include /path/to/libuv/uv.a -framework CoreServices server.c -o server
$ gcc -g -Wall -I /path/to/libuv/include /path/to/libuv/uv.a -framework CoreServices client.c -o client