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Last active April 11, 2025 00:34
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Unity Editor Font Size Changer -- EditorStyles

Unity Editor font size editor for the editor styles and skins

Change the variable RESIZE_ON_LAUNCH to true or false. Enable resize on launch to set a default font size , using this option will disable the ability to have the window accessible from the context menu ( Window > Editor Font Size ) - because this is a hacky way to enforce default global font size on application launch ( on script assembly reload and on application enter / exit play mode )

Preview Added custom styles ( 600+ ) Added Global Zoom ( increment all styles in the same time )

GIF PREVIEW : https://imgur.com/8jsy8sN

#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
public class EditorFontSize : EditorWindow
{
// enable resize on launch to set a default font size , using this option will disable the ability to have the window accassible
// from the context menu ( Window > Editor Font Size ) - bc this is a hacky way to enforce default global font size on application
// launch , on script assembly reload and on application enter / exit play mode
public static bool RESIZE_ON_LAUNCH = true;
public static int DEFAULT_GLOBAL_FONT_SIZE = 14;
[InitializeOnLoadMethod] static void DefaultSize()
{
if( ! RESIZE_ON_LAUNCH || DEFAULT_GLOBAL_FONT_SIZE <= 10 ) return;
var w = GetWindow<EditorFontSize>();
w.GUICallback = () => {
w.Resize( DEFAULT_GLOBAL_FONT_SIZE - 10 ) ;
w.Close();
};
}
[MenuItem("Window/Editor Font Size")]
static void Open()
{
if( RESIZE_ON_LAUNCH ) return;
GetWindow<EditorFontSize>("Editor Font Size").minSize = new Vector2(180, 30);
}
Dictionary<string, bool> foldouts;
bool Header(string s)
{
if (foldouts == null) foldouts = new Dictionary<string, bool>();
if (!foldouts.ContainsKey(s)) foldouts.Add(s, true);
GUILayout.Space(5);
var foldout = EditorGUILayout.Foldout(!foldouts[s], s, true);
foldouts[s] = !foldout;
return foldout;
}
private void OnDisable()
{
guiSkins = null;
editorStyles = null;
propFontSizevalidity?.Clear();
propFontSizevalidity = null;
}
static List<GUIStyle> styles;
PropertyInfo[] editorStyles;
PropertyInfo[] guiSkins;
void GrabProperties()
{
if (editorStyles == null || editorStyles.Length < 1)
{
var flags = BindingFlags.Static | BindingFlags.Public | BindingFlags.GetProperty;
editorStyles = typeof(EditorStyles).GetProperties(flags);
}
if (guiSkins == null || guiSkins.Length < 1)
{
guiSkins = GUI.skin.GetType().GetProperties();
}
}
Vector2 scroll;
System.Action GUICallback;
private void OnGUI()
{
rowCount = -1;
GrabProperties();
InitStyles();
var delta = FontSizeRow("Global Zoom", EditorStyles.miniLabel.fontSize.ToString());
if (delta != 0 && EditorStyles.miniLabel.fontSize + delta > 0)
{
Resize( delta );
}
GUILayout.Label("", GUI.skin.horizontalSlider);
using (var scope = new GUILayout.ScrollViewScope(scroll))
{
scroll = scope.scrollPosition;
if (Header("Editor Styles"))
foreach (var x in editorStyles)
ModifyProp(x, null);
if (Header("GUI skins"))
foreach (var x in guiSkins)
ModifyProp(x, GUI.skin);
if (Header("Custom Styles"))
foreach (var x in GUI.skin.customStyles)
{
FontSizeRow(x);
RepaintAll();
}
}
if( GUICallback != null ) GUICallback.Invoke();
}
void Resize( int delta )
{
// Keep watch for duplicates ( Prevent double modifications )
styles = new List<GUIStyle>();
foreach (var x in editorStyles)
{
if (!ValidFontProp(x, null)) continue;
var s = (GUIStyle)x.GetValue(null, null);
if (styles.Contains(s)) continue;
styles.Add(s);
s.fontSize += delta;
}
foreach (var x in guiSkins)
{
if (!ValidFontProp(x, GUI.skin)) continue;
var s = (GUIStyle)x.GetValue(GUI.skin, null);
if (styles.Contains(s)) continue;
styles.Add(s);
s.fontSize += delta;
}
foreach (var x in GUI.skin.customStyles)
{
if (!ValidFontStyle(x) || styles.Contains(x)) continue;
FixZeroSize(x);
styles.Add(x);
x.fontSize += delta;
}
styles.Clear();
RepaintAll();
}
void RepaintAll() { foreach (var w in Resources.FindObjectsOfTypeAll<EditorWindow>()) w.Repaint(); }
Dictionary<PropertyInfo, bool> propFontSizevalidity;
bool ValidFontProp(PropertyInfo x, object item)
{
if (propFontSizevalidity == null) propFontSizevalidity = new Dictionary<PropertyInfo, bool>();
if (propFontSizevalidity.ContainsKey(x)) return propFontSizevalidity[x];
propFontSizevalidity.Add(x, true);
if (string.IsNullOrEmpty(x.Name)) propFontSizevalidity[x] = false;
else if (x.PropertyType != typeof(GUIStyle)) propFontSizevalidity[x] = false;
else if (x.GetValue(item, null) == null) propFontSizevalidity[x] = false;
else if (((GUIStyle)x.GetValue(item, null)).fontSize < 1) propFontSizevalidity[x] = false;
return propFontSizevalidity[x];
}
void ModifyProp(PropertyInfo x, object item)
{
if (!ValidFontProp(x, item)) return;
var style = ((GUIStyle)x.GetValue(item, null));
var val = style.fontSize;
int ret = FontSizeRow(x.Name, val.ToString());
if (ret == 0 || val + ret <= 0) return;
style.fontSize = val + ret;
RepaintAll();
}
GUIStyle evenBG;
GUIStyle oddBG;
void InitStyles()
{
if (evenBG != null) return;
GUIStyle s = "CN EntryBackEven";
evenBG = new GUIStyle(s);
s = "CN EntryBackodd";
oddBG = new GUIStyle(s);
evenBG.contentOffset = oddBG.contentOffset = new Vector2();
evenBG.clipping = oddBG.clipping = TextClipping.Clip;
evenBG.margin = oddBG.margin =
evenBG.padding = oddBG.padding = new RectOffset();
}
int rowCount = 0;
void FixZeroSize(GUIStyle s) => s.fontSize = s.fontSize < 1 ? 11 : s.fontSize;
bool ValidFontStyle(GUIStyle s) => !(s == null || string.IsNullOrEmpty(s.name));
void FontSizeRow(GUIStyle s)
{
if (!ValidFontStyle(s)) return;
FixZeroSize(s);
var x = FontSizeRow(s.name, s.fontSize.ToString());
if (x != 0 && x + s.fontSize > 0) s.fontSize += x;
}
int FontSizeRow(string name, string size)
{
if (string.IsNullOrEmpty(name) || size == "0") return 0;
rowCount++;
var width = GUILayout.MaxWidth(Screen.width);
using (new GUILayout.HorizontalScope(rowCount % 2 == 0 ? evenBG : oddBG, width))
{
GUILayout.Label(name);
GUILayout.FlexibleSpace();
if (GUILayout.Button("-", EditorStyles.miniButtonLeft)) return -1;
using (new EditorGUI.DisabledGroupScope(true))
GUILayout.Label(size, EditorStyles.miniButtonMid, GUILayout.Width(30));
if (GUILayout.Button("+", EditorStyles.miniButtonRight)) return +1;
}
return 0;
}
}
#endif
@OliverKreitmeyer
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Thanks for looking into this! I cant really switch to anything so I guess Ill just have to strain my eyes until GNOME starts supporting fractional scaling better and just scale my whole screen when using Unity... or until Unity adds UI scaling to linux.

@ProgrammingLife
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ProgrammingLife commented Nov 20, 2024

I'm unable to get this to work on Linux with the below version. Nothing happens when choosing Window | Editor Font Size. Editing the default size doesn't change the size on startup.

2022.2.1f1.112.6257 Revision: 2022.2/release 4fead5835099 Built: Thu, 08 Dec 2022 14:15:26 GMT

The same issue here. Arch Linux. I can't even open it. It does nothing when I try to open it.
Unity6.

@devsleeper
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devsleeper commented Dec 21, 2024

Working M1 Unity 6000.0.28f1 tyvm!

Edit: While it is technically "working" it's buggy in some areas being way too scaled and others ignored - but still it's better than nothing.

@The-Maize
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Any update to this?
Unity 6 not working at all for me

@cener-1999
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Thank you so much!!!! You save my eyesight!

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