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using System; | |
using System.Linq.Expressions; | |
using System.ComponentModel; | |
using UnityEngine; | |
public abstract class BindableMonoBehaviour : MonoBehaviour, INotifyPropertyChanged | |
{ | |
//プロパティの値の変更を通知するイベントハンドラ | |
public event PropertyChangedEventHandler PropertyChanged; |
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using UnityEngine; | |
public static class ConvertToSpriteExtensiton | |
{ | |
public static Sprite ConvertToSprite(this Texture2D texture) | |
{ | |
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); | |
} | |
} |