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cardUxLibrary={} | |
cardUxLibrary.addOffset=function(object,v2) | |
local v1=object.position | |
object.position={(v1[1] or v1.x) + (v2[1] or v2.x), |
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- Sex, Neurodrugs and videogames : Light and darkside psychology for games and why we play. | |
- Battleground of Indies : Marketing and publishing, and the nightmare of a random market. | |
- Goodbye Greenlight, hello something ? A look back and forward on Steam's Future, decisions and goals. | |
- Update Driver : What drives you in videogames? Do games rely on motivations, habits or dirty tricks. | |
- Illusion of Random : A talk about loot boxes, legal and psychology, and why it has become the biggest financial goal in gaming | |
- Gender and sexuality in games : A look at both polished gems and dangerous sludge | |
- You can f**ing do this! - Motivational talk about gamejams and what it takes to make a game | |
- Lands of Toxicity - Temperature and trends in the online gaming scene. How to avoid and juggle toxic coplayers. | |
- The Bleeding Edge - Psychology and emotional manipulations in games, and the ethics that follow. | |
- Perversion subversion - Anime and games, and how they use perversion as both engagement and core marketing. |
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There's a few things I noticed in my line of work, that they don't teach you in the academy. | |
First... The smell. No aircondition in the interrogation room, and the air is as stale as the weather outside. | |
Second, being in the room with a person that might be a cold-blooded killer, | |
is not something that brings up the best icebreakers. | |
Third, words are fickle. If you don't say the right things at the right time, you might as well throw your casefiles out the window. |
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Grab a key and install on steam :) | |
NEW BATCH (15h April) | |
6PR9V-NTRQH-9WQ4X | |
VVQE5-HBR7P-4I7EL | |
JLKKV-G7GGY-4T2ZE | |
QGI3D-X9TDZ-7WMI5 | |
4K5NG-V2GE6-3Z90L | |
GWW6M-ABCJV-V50V8 | |
H326C-XKD26-WBF4M |
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Our tiny game for GGJ 18 is still being made. (FAR from done) | |
https://globalgamejam.org/2018/games/xmit | |
Pluck a key and install our early alpha on steam :D | |
Only take one each - you are on your honor. Just pick a random one and give it a try. | |
New batch (26 Feb) |
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butler push Direwolf_win lizardfactory/direwolf:win-beta --userversion-file ../Assets/Resources/manager/v.txt |
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NEW BATCH: 25th December 2017: | |
88B99-8I50I-XH8WL | |
XFNY9-XH349-HXFLQ | |
0Y5QL-CLBQ8-CMBK7 | |
V7WRG-B89HH-3NF5L | |
XR3T2-9ZHZA-VZ8GD | |
J0G9A-GY5BW-JI7E3 | |
MDNDY-RTHI6-9YTWV | |
NBD2T-ZN7IM-3TT5T | |
H8NFB-JWMNA-I25E0 |
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{"mycard":"vampire","myname":"Gecko","gamephase":"night","gameround":190,"timetoround":11,"players":{"8":{"id":8,"name":"Gecko","present":true,"hp":3,"role":"vampire"},"14":{"id":14,"name":"Jango07","present":false,"hp":3,"role":"???"},"15":{"id":15,"name":"Sebastian","present":false,"hp":3,"role":"???"},"16":{"id":16,"name":"ZenWreth","present":false,"hp":3,"role":"???"},"17":{"id":17,"name":"Testbob","present":false,"hp":3,"role":"(spectator)"}}} |
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How many animals and companion creatures can I have at any given time? | |
At the beginning of each adventure, you may select one companion creature to be your active pet. | |
This creature may be a class-granted creature, such as an animal companion, familiar, eidolon, or phantom, or it may be a creature that you purchase, such as a combat-trained bison. | |
This creature may participate fully in combat, skill checks, and other challenges in the scenario. | |
In addition to the active pet, you may bring up to two additional creatures. | |
The first is a mount or beast of burden, such as a horse or mule, which may only take move actions. | |
The second is a familiar or mundane pet that does not participate in combat or other challenges. | |
Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells. | |
You can switch your active pet between your three pets between encounters, or using a Standard commanding actions if you are |
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/var/www/app/Horsebook/Core/Nodes/Assets/Facades/Assets.php | |
<?php namespace Horsebook\Core\Nodes\Assets\Facades; | |
use Illuminate\Support\Facades\Facade; | |
/** |
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