Created
September 9, 2021 14:32
-
-
Save newvertex/0721b2f82fa2ef8719cfd5bbe6fbe98c to your computer and use it in GitHub Desktop.
basic SFML window with opengl context
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SFML/Window.hpp> | |
#include <SFML/OpenGL.hpp> | |
#include <iostream> | |
constexpr float R = 0.2f; | |
constexpr float G = 0.4f; | |
constexpr float B = 0.9f; | |
constexpr float A = 1.0f; | |
void sfmlContext(int width, int height, const char *title) | |
{ | |
std::cout << "SFML Window Creation\n"; | |
sf::ContextSettings settings; | |
settings.depthBits = 24; | |
settings.stencilBits = 8; | |
settings.antialiasingLevel = 2; | |
settings.majorVersion = 3; | |
settings.minorVersion = 3; | |
settings.attributeFlags = sf::ContextSettings::Core; | |
sf::Window window(sf::VideoMode(width, height), title, sf::Style::Close, settings); | |
bool running = true; | |
while (running) | |
{ | |
sf::Event event; | |
while (window.pollEvent(event)) | |
{ | |
switch (event.type) | |
{ | |
case sf::Event::Closed: | |
running = false; | |
break; | |
case sf::Event::KeyPressed: | |
if (event.key.code == sf::Keyboard::Escape) | |
running = false; | |
break; | |
default: | |
break; | |
} | |
} | |
glClearColor(R, G, B, A); | |
glClear(GL_COLOR_BUFFER_BIT); | |
window.display(); | |
} | |
} | |
int main(int argc, char *argv[]) | |
{ | |
int width = 640; | |
int height = 480; | |
const char *title = "Hello World!"; | |
sfmlContext(width, height, title); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment