Created
July 12, 2010 23:56
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PVector[] offsetCurve(PVector[] crv, float dist) { | |
PVector[] offset = new PVector[crv.length]; | |
for(int i=1;i<offset.length-1;++i) { | |
PVector currPt = crv[i]; | |
PVector prevPt = crv[i-1]; | |
PVector nextPt = crv[i+1]; | |
PVector v1 = PVector.sub(prevPt,currPt); | |
PVector v2 = PVector.sub(nextPt,currPt); | |
v2.normalize(); | |
v1.normalize(); | |
float angle = PVector.angleBetween(v1,v2); | |
PVector bisector; | |
if(angle < .0001) { | |
bisector = new PVector(-v2.y,v2.x); //rotate 90 degrees. | |
bisector.mult(dist); | |
} else { | |
angle /= 2.0; | |
float sinA = sin(angle); | |
float cosA = cos(angle); | |
bisector = PVector.add(v1,v2); | |
bisector.normalize(); | |
bisector.mult(-Math.signum(v1.x*v2.y-v2.x*v1.y)); | |
bisector.mult(dist/sinA); | |
} | |
offset[i] = PVector.add(crv[i], bisector); | |
} | |
//do first and last | |
PVector dir = PVector.sub(crv[1],crv[0]); | |
dir.normalize(); | |
dir.mult(dist); | |
dir.set(-dir.y,dir.x,0); | |
offset[0] = PVector.add(crv[0],dir); | |
dir = PVector.sub(crv[crv.length-1],crv[crv.length-2]); | |
dir.normalize(); | |
dir.mult(dist); | |
dir.set(-dir.y,dir.x,0); | |
offset[crv.length-1] = PVector.add(crv[crv.length-1],dir); | |
return offset; | |
} |
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