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July 17, 2024 15:21
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collect dependencies in project
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Nekomimi.Daimao.Editor | |
{ | |
public static class CollectDependencies | |
{ | |
[MenuItem("Assets/Collect Dependencies", false, priority: 30)] | |
public static void CollectFromMenu() | |
{ | |
var targetObject = Selection.activeObject; | |
if (targetObject == null) | |
{ | |
Debug.LogError($"{nameof(CollectDependencies)} no file selected"); | |
return; | |
} | |
var targetPath = AssetDatabase.GetAssetPath(targetObject); | |
var results = Collect(targetPath, true); | |
var pathResult = Path.Combine(Application.temporaryCachePath, $"{nameof(CollectDependencies)}.txt"); | |
File.WriteAllText(pathResult, $"{targetPath}{Environment.NewLine}---{Environment.NewLine}"); | |
File.AppendAllLines(pathResult, results); | |
EditorUtility.RevealInFinder(pathResult); | |
} | |
// ReSharper disable once MemberCanBePrivate.Global | |
public static string[] Collect(string targetPath, bool progress = false) | |
{ | |
Debug.Log($"{nameof(CollectDependencies)}:{targetPath}"); | |
var allAssets = AssetDatabase.GetAllAssetPaths() | |
.Where(s => s.StartsWith("Assets/")) | |
.Where(s => !s.EndsWith(".cs")) | |
.Where(File.Exists) | |
.ToArray(); | |
var allAssetsLength = allAssets.Length; | |
var set = new HashSet<string>(allAssetsLength); | |
try | |
{ | |
for (var i = 0; i < allAssets.Length; i++) | |
{ | |
var assetPath = allAssets[i]; | |
var dependencies = AssetDatabase.GetDependencies(assetPath, true); | |
if (dependencies.Contains(targetPath)) | |
{ | |
set.Add(assetPath); | |
} | |
if (progress) | |
{ | |
var canceled = EditorUtility.DisplayCancelableProgressBar( | |
targetPath, | |
$"{i}/{allAssetsLength}", | |
(float)i / allAssetsLength | |
); | |
if (canceled) | |
{ | |
Debug.LogWarning($"{nameof(CollectDependencies)} canceled"); | |
return Array.Empty<string>(); | |
} | |
} | |
} | |
} | |
finally | |
{ | |
if (progress) | |
{ | |
EditorUtility.ClearProgressBar(); | |
} | |
} | |
var result = set.ToArray(); | |
Array.Sort(result); | |
return result; | |
} | |
} | |
} |
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