Switch 2 を購入することができたので初日の印象を書き留めておく
- Nintendo Switch 2 日本語・国内専用版
- Nintendo Switch 2 Proコントローラー
- SanDisk microSD Express Card 256GB for Nintendo Switch 2
- Nintendo Switch 2 のひみつ展
package main | |
import ( | |
"fmt" | |
"log" | |
"time" | |
"github.com/zserge/hid" | |
) |
//============================================================================================================================== | |
// An optimized AMD FSR 1.0 implementation for Mobiles | |
// EASU and RCAS are combined in a single pass. | |
// Based on https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/ffx-fsr/ffx_fsr1.h | |
// Details can be found: https://atyuwen.github.io/posts/optimizing-fsr/ | |
// Distributed under the MIT License. Copyright (c) 2021 atyuwen. | |
// -- FsrEasuSampleH should be implemented by calling shader, like following: | |
// AH3 FsrEasuSampleH(AF2 p) { return MyTex.SampleLevel(LinearSampler, p, 0).xyz; } | |
//============================================================================================================================== | |
void FsrMobile( |
This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.
Additional explanations:
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
日時: | 2024-02-01 |
---|---|
作: | 時雨堂 |
資料 バージョン: | 2024.1 |
GitHub URL: | https://github.com/shiguredo/momo |
製品 URL: | https://momo.shiguredo.jp/ |