Created
June 21, 2025 23:27
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starter for your game levels using odin+raylib code
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package main | |
import rl "vendor:raylib" | |
State :: enum { | |
LevelPicker, | |
LevelView, | |
} | |
main :: proc() { | |
screen_width :: 800 | |
screen_height :: 600 | |
rl.InitWindow(i32(screen_width), i32(screen_height), "Level Switcher with Back") | |
rl.SetTargetFPS(60) | |
box_width :: 100 | |
box_height :: 60 | |
spacing_x :: 20 | |
spacing_y :: 20 | |
cols :: 5 | |
rows :: 3 | |
start_x :: (screen_width - (cols * box_width + (cols - 1) * spacing_x)) / 2 | |
start_y :: (screen_height - (rows * box_height + (rows - 1) * spacing_y)) / 2 | |
state := State.LevelPicker | |
selected_level := -1 | |
for !rl.WindowShouldClose() { | |
rl.BeginDrawing() | |
rl.ClearBackground(rl.RAYWHITE) | |
mouse_pos := rl.GetMousePosition() | |
if state == State.LevelPicker { | |
for row in 0..<rows { | |
for col in 0..<cols { | |
i := row * cols + col | |
x := f32(start_x + col * (box_width + spacing_x)) | |
y := f32(start_y + row * (box_height + spacing_y)) | |
rect := rl.Rectangle{x, y, f32(box_width), f32(box_height)} | |
rl.DrawRectangleRec(rect, rl.LIGHTGRAY) | |
rl.DrawRectangleLinesEx(rect, 2, rl.DARKGRAY) | |
label := rl.TextFormat("%d", i32(i + 1)) | |
text_width := rl.MeasureText(label, 20) | |
rl.DrawText(label, | |
i32(x + f32(box_width - int(text_width))/2), | |
i32(y + f32(box_height - 20)/2), | |
20, | |
rl.DARKBLUE) | |
if rl.CheckCollisionPointRec(mouse_pos, rect) && rl.IsMouseButtonPressed(rl.MouseButton.LEFT) { | |
selected_level = i + 1 | |
state = State.LevelView | |
} | |
} | |
} | |
} else if state == State.LevelView { | |
message := rl.TextFormat("Level %d", i32(selected_level)) | |
text_width := rl.MeasureText(message, 40) | |
rl.DrawText(message, i32((screen_width - int(text_width))/2), i32(screen_height/2 - 50), 40, rl.DARKGREEN) | |
// Back button | |
back_width :: 120 | |
back_height :: 40 | |
back_x := f32((screen_width - back_width)/2) | |
back_y := f32(screen_height - 100) | |
back_rect := rl.Rectangle{back_x, back_y, f32(back_width), f32(back_height)} | |
rl.DrawRectangleRec(back_rect, rl.SKYBLUE) | |
rl.DrawRectangleLinesEx(back_rect, 2, rl.BLUE) | |
rl.DrawText("Back", i32(back_x + 30), i32(back_y + 10), 20, rl.DARKBLUE) | |
if rl.CheckCollisionPointRec(mouse_pos, back_rect) && rl.IsMouseButtonPressed(rl.MouseButton.LEFT) { | |
state = State.LevelPicker | |
selected_level = -1 | |
} | |
} | |
rl.EndDrawing() | |
} | |
rl.CloseWindow() | |
} |
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