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FixUnityAssemblys
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using UnityEngine; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.Text.RegularExpressions; | |
using System.IO; | |
using System.Text; | |
public class ReimportUnityEngineUI | |
{ | |
[MenuItem( "Assets/Reimport UI Assemblies", false, 100 )] | |
public static void ReimportUI() | |
{ | |
#if UNITY_4_6 | |
var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{0}/{1}"; | |
var version = Regex.Match( Application.unityVersion,@"^[0-9]+\.[0-9]+\.[0-9]+").Value; | |
#else | |
var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{1}"; | |
var version = string.Empty; | |
#endif | |
string engineDll = string.Format( path, version, "UnityEngine.UI.dll"); | |
string editorDll = string.Format( path, version, "Editor/UnityEditor.UI.dll"); | |
ReimportDll( engineDll ); | |
ReimportDll( editorDll ); | |
} | |
static void ReimportDll(string path ) | |
{ | |
if ( File.Exists( path ) ) | |
AssetDatabase.ImportAsset( path, ImportAssetOptions.ForceUpdate| ImportAssetOptions.DontDownloadFromCacheServer ); | |
else | |
Debug.LogError( string.Format( "DLL not found {0}", path ) ); | |
} | |
} |
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