Created
June 11, 2024 07:14
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-- controls if a player is controllable with input. | |
-- other multiplayer clients are not controllable. | |
go.property("controllable", true) | |
-- ------------------------------------------------------------ | |
-- needed only by the authority. The client moves via messages. | |
-- ------------------------------------------------------------ | |
--#IF HEADLESS | |
local moving_x = 0 | |
local moving_y = 0 | |
--#ENDIF | |
function init(self) | |
if self.controllable then | |
msg.post(".", "acquire_input_focus") | |
end | |
end | |
function update(self, dt) | |
-- ------------------------------------------------- | |
-- physics movement only performed by game server!!! | |
-- ------------------------------------------------- | |
--#IF HEADLESS | |
local lv = go.get("#collisionobject", "linear_velocity") | |
local new_lv = lv + vmath.vector3(moving_x, moving_y, 0) * dt * 100 | |
go.set("#collisionobject", "linear_velocity", new_lv) | |
--#ENDIF | |
end | |
function fixed_update(self, dt) | |
--#IF HEADLESS | |
local lv = go.get("#collisionobject", "linear_velocity") | |
local pos = go.get_position() | |
msg.post("/network#network", "linear_velocity", { | |
linear_velocity = { | |
x = lv.x, | |
y = lv.y | |
}, | |
position = { | |
x = pos.x, | |
y = pos.y | |
}, | |
moving_x = moving_x, | |
moving_y = moving_y, | |
goid = go.get_id() | |
}) | |
--#ENDIF | |
end | |
function on_message(self, message_id, message, sender) | |
-- ------------------------------ | |
-- MOVEMENT HANDLING VIA MESSAGES | |
-- ------------------------------ | |
--#IF HEADLESS | |
if message_id == hash("moving") then | |
local x = message.moving_x | |
local y = message.moving_y | |
moving_x = x | |
moving_y = y | |
end | |
--#ELSE | |
if message_id == hash("linear_velocity") then | |
go.set("#collisionobject", "linear_velocity", vmath.vector3(message.linear_velocity.x, message.linear_velocity.y, 0)) | |
end | |
--#ENDIF | |
end | |
function on_input(self, action_id, action) | |
-- ------------------ | |
-- KEY PRESS HANDLING | |
-- ------------------ | |
if action_id == hash("left") then | |
if action.pressed then | |
msg.post("/network#network", "pressed_left") | |
elseif action.released then | |
msg.post("/network#network", "released_left") | |
end | |
end | |
if action_id == hash("right") then | |
if action.pressed then | |
msg.post("/network#network", "pressed_right") | |
elseif action.released then | |
msg.post("/network#network", "released_right") | |
end | |
end | |
if action_id == hash("up") then | |
if action.pressed then | |
msg.post("/network#network", "pressed_up") | |
elseif action.released then | |
msg.post("/network#network", "released_up") | |
end | |
end | |
if action_id == hash("down") then | |
if action.pressed then | |
msg.post("/network#network", "pressed_down") | |
elseif action.released then | |
msg.post("/network#network", "released_down") | |
end | |
end | |
end |
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