Created
June 27, 2017 14:51
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WeightedRandom.cs
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Random = UnityEngine.Random; | |
// ReSharper disable UnusedMember.Global | |
// ReSharper disable MemberCanBePrivate.Global | |
namespace Utils | |
{ | |
public class WeightedRandomizer<T> : IEnumerable | |
{ | |
private readonly List<Entry> _pool = new List<Entry>(); | |
public WeightedRandomizer() | |
{ | |
} | |
public WeightedRandomizer(double weight, T item) | |
{ | |
Add(weight, item); | |
} | |
public WeightedRandomizer(Entry entry) | |
{ | |
Add(entry); | |
} | |
public T GetNext() | |
{ | |
if (_pool.Count == 0) throw new ArgumentOutOfRangeException("Cannot call next on a empty pool !"); | |
double randomDice = Random.Range(0.0f, GetWeightsSum()); | |
foreach (Entry entry in _pool) | |
{ | |
if (randomDice < entry.Weight) | |
{ | |
return entry.Item; | |
} | |
randomDice -= entry.Weight; | |
} | |
throw new ArgumentOutOfRangeException("This code is unreachable"); | |
} | |
private float GetWeightsSum() | |
{ | |
double sum = 0; | |
foreach (Entry entry in _pool) | |
{ | |
sum += entry.Weight; | |
} | |
return (float) sum; | |
} | |
public void Add(double weight, T item) | |
{ | |
_pool.Add(new Entry(weight, item)); | |
} | |
public void Add(Entry entry) | |
{ | |
_pool.Add(entry); | |
} | |
public class Entry | |
{ | |
public double Weight { get; private set; } | |
public T Item { get; private set; } | |
public Entry(double weight, T item) | |
{ | |
Weight = weight; | |
Item = item; | |
} | |
} | |
public IEnumerator GetEnumerator() | |
{ | |
foreach (Entry entry in _pool) | |
{ | |
yield return entry; | |
} | |
} | |
} | |
} |
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