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@jamiephan
jamiephan / README.md
Last active June 16, 2025 17:51
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@Dan-Piker
Dan-Piker / Moebius3d
Last active February 15, 2025 06:56
Moebius transformations in 3d
//Moebius transformations in 3d, by reverse stereographic projection to the 3-sphere,
//rotation in 4d space, and projection back.
//by Daniel Piker 09/08/20
//Feel free to use, adapt and reshare. I'd appreciate a mention if you post something using this.
//You can also now find this transformation as a component in Grasshopper/Rhino
//I first wrote about these transformations here:
//https://spacesymmetrystructure.wordpress.com/2008/12/11/4-dimensional-rotations/
//If you want to transform about a given circle. Points on the circle and its axis stay on those curves.
//You can skip these 2 lines if you want to always use the origin centred unit circle.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 1, 2025 07:13
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@pixelsnafu
pixelsnafu / CloudsResources.md
Last active June 28, 2025 11:08
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@bryc
bryc / YamahaFM.md
Last active June 12, 2025 10:51
Collecting info on Yamaha FM soundchips
@preshing
preshing / main.cpp
Created January 3, 2018 21:54
Use SFINAE to call member function if present
#include <iostream>
class Foo {
public:
void bar() {
std::cout << "Foo::bar() called" << std::endl;
}
};
class Foo2 {
@Leandros
Leandros / links.md
Last active January 23, 2025 19:15
Writing a Modern Rendering Engine
@marten-cz
marten-cz / docker-run-user.sh
Created April 8, 2017 15:57
Run docker with current user
# Run command with the same user ID as current user
# -v $(pwd):/tmp/mount - mount current directory to /tmp/mount/
# --env HOME="/tmp/" - some commands may need to be able to write to your home, se it to temporary folder
docker run -ti --rm -v $(pwd):/tmp/mount —user=$(id -u) --env HOME="/tmp/" debian:jessie
# Mount current users and group and be able to use them
# mount /etc/group and /etc/passwd read only
# set user from $USER
docker run -ti --rm -v $(pwd):/tmp/mount -w /tmp/hx -v /etc/group:/etc/group:ro -v /etc/passwd:/etc/passwd:ro —user=$USER debian:jessie
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active July 2, 2025 06:53
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub