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C# High Performance Boyer Moore Byte Array Search Algorithm
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public class BoyerMoore | |
{ | |
private int[] _jumpTable; | |
private byte[] _pattern; | |
private int _patternLength; | |
public BoyerMoore() | |
{ | |
} | |
public BoyerMoore(byte[] pattern) | |
{ | |
_pattern = pattern; | |
_jumpTable = new int[256]; | |
_patternLength = _pattern.Length; | |
for(var index = 0; index < 256; index++) | |
_jumpTable[index] = _patternLength; | |
for(var index = 0; index < _patternLength - 1; index++) | |
_jumpTable[_pattern[index]] = _patternLength - index - 1; | |
} | |
public void SetPattern(byte[] pattern) | |
{ | |
_pattern = pattern; | |
_jumpTable = new int[256]; | |
_patternLength = _pattern.Length; | |
for(var index = 0; index < 256; index++) | |
_jumpTable[index] = _patternLength; | |
for(var index = 0; index < _patternLength - 1; index++) | |
_jumpTable[_pattern[index]] = _patternLength - index - 1; | |
} | |
public unsafe int Search(byte[] searchArray, int startIndex = 0) | |
{ | |
if(_pattern == null) | |
throw new Exception("Pattern has not been set."); | |
if(_patternLength > searchArray.Length) | |
throw new Exception("Search Pattern length exceeds search array length."); | |
var index = startIndex; | |
var limit = searchArray.Length - _patternLength; | |
var patternLengthMinusOne = _patternLength - 1; | |
fixed(byte* pointerToByteArray = searchArray) | |
{ | |
var pointerToByteArrayStartingIndex = pointerToByteArray + startIndex; | |
fixed(byte* pointerToPattern = _pattern) | |
{ | |
while(index <= limit) | |
{ | |
var j = patternLengthMinusOne; | |
while(j >= 0 && pointerToPattern[j] == pointerToByteArrayStartingIndex[index + j]) | |
j--; | |
if(j < 0) | |
return index; | |
index += Math.Max(_jumpTable[pointerToByteArrayStartingIndex[index + j]] - _patternLength + 1 + j, 1); | |
} | |
} | |
} | |
return-1; | |
} | |
public unsafe List<int> SearchAll(byte[] searchArray, int startIndex = 0) | |
{ | |
var index = startIndex; | |
var limit = searchArray.Length - _patternLength; | |
var patternLengthMinusOne = _patternLength - 1; | |
var list = new List<int>(); | |
fixed(byte* pointerToByteArray = searchArray) | |
{ | |
var pointerToByteArrayStartingIndex = pointerToByteArray + startIndex; | |
fixed(byte* pointerToPattern = _pattern) | |
{ | |
while(index <= limit) | |
{ | |
var j = patternLengthMinusOne; | |
while(j >= 0 && pointerToPattern[j] == pointerToByteArrayStartingIndex[index + j]) | |
j--; | |
if(j < 0) | |
list.Add(index); | |
index += Math.Max(_jumpTable[pointerToByteArrayStartingIndex[index + j]] - _patternLength + 1 + j, 1); | |
} | |
} | |
} | |
return list; | |
} | |
public int SuperSearch(byte[] searchArray, int nth, int start = 0) | |
{ | |
var e = start; | |
var c = 0; | |
do | |
{ | |
e = Search(searchArray, e); | |
if(e == -1) | |
return-1; | |
c++; | |
e++; | |
} while(c < nth); | |
return e - 1; | |
} | |
} |
Is it common knowledge that these algorithms aren't thorough? It should be clear somewhere that they won't always find all occurrences! I just wasted some time! Interesting but not accurate.
Hi, Is this possible to search backwards using this algorithm? Like to perform Find last occurrence
feature?
I tried to just reverse loop and indexes in the SearchAll
method but seems it does not work... It works only if I shift index always to index -= 1
Here is what I tried:
index = limit;
var k = patternLengthMinusOne;
while(index >= 0)
{
long j = 0;
while(j <= k && pointerToPattern[j] == pointerToByteArrayStartingIndex[index + j])
j++;
if(j > k)
list.Add(index);
index -= 1;
}
How to make it use _jumpTable
with "backward" searching?
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work fine,it's my fault,sorry