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Vortex CSS Animation
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<canvas id="canvas"></canvas> |
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function project3D(x,y,z,vars){ | |
var p,d; | |
x-=vars.camX; | |
y-=vars.camY-8; | |
z-=vars.camZ; | |
p=Math.atan2(x,z); | |
d=Math.sqrt(x*x+z*z); | |
x=Math.sin(p-vars.yaw)*d; | |
z=Math.cos(p-vars.yaw)*d; | |
p=Math.atan2(y,z); | |
d=Math.sqrt(y*y+z*z); | |
y=Math.sin(p-vars.pitch)*d; | |
z=Math.cos(p-vars.pitch)*d; | |
var rx1=-1000; | |
var ry1=1; | |
var rx2=1000; | |
var ry2=1; | |
var rx3=0; | |
var ry3=0; | |
var rx4=x; | |
var ry4=z; | |
var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1); | |
var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc; | |
var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc; | |
if(!z)z=0.000000001; | |
if(ua>0&&ua<1&&ub>0&&ub<1){ | |
return { | |
x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale, | |
y:vars.cy+y/z*vars.scale, | |
d:(x*x+y*y+z*z) | |
}; | |
}else{ | |
return { d:-1 }; | |
} | |
} | |
function elevation(x,y,z){ | |
var dist = Math.sqrt(x*x+y*y+z*z); | |
if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist); | |
return 0.00000001; | |
} | |
function rgb(col){ | |
col += 0.000001; | |
var r = parseInt((0.5+Math.sin(col)*0.5)*16); | |
var g = parseInt((0.5+Math.cos(col)*0.5)*16); | |
var b = parseInt((0.5-Math.sin(col)*0.5)*16); | |
return "#"+r.toString(16)+g.toString(16)+b.toString(16); | |
} | |
function interpolateColors(RGB1,RGB2,degree){ | |
var w2=degree; | |
var w1=1-w2; | |
return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]]; | |
} | |
function rgbArray(col){ | |
col += 0.000001; | |
var r = parseInt((0.5+Math.sin(col)*0.5)*256); | |
var g = parseInt((0.5+Math.cos(col)*0.5)*256); | |
var b = parseInt((0.5-Math.sin(col)*0.5)*256); | |
return [r, g, b]; | |
} | |
function colorString(arr){ | |
var r = parseInt(arr[0]); | |
var g = parseInt(arr[1]); | |
var b = parseInt(arr[2]); | |
return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2); | |
} | |
function process(vars){ | |
if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars); | |
var p,d,t; | |
p = Math.atan2(vars.camX, vars.camZ); | |
d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ); | |
d -= Math.sin(vars.frameNo / 80) / 25; | |
t = Math.cos(vars.frameNo / 300) / 165; | |
vars.camX = Math.sin(p + t) * d; | |
vars.camZ = Math.cos(p + t) * d; | |
vars.camY = -Math.sin(vars.frameNo / 220) * 15; | |
vars.yaw = Math.PI + p + t; | |
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2; | |
var t; | |
for(var i=0;i<vars.points.length;++i){ | |
x=vars.points[i].x; | |
y=vars.points[i].y; | |
z=vars.points[i].z; | |
d=Math.sqrt(x*x+z*z)/1.0075; | |
t=.1/(1+d*d/5); | |
p=Math.atan2(x,z)+t; | |
vars.points[i].x=Math.sin(p)*d; | |
vars.points[i].z=Math.cos(p)*d; | |
vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2); | |
if(vars.points[i].y>vars.vortexHeight/2 || d<.25){ | |
vars.points.splice(i,1); | |
spawnParticle(vars); | |
} | |
} | |
} | |
function drawFloor(vars){ | |
var x,y,z,d,point,a; | |
for (var i = -25; i <= 25; i += 1) { | |
for (var j = -25; j <= 25; j += 1) { | |
x = i*2; | |
z = j*2; | |
y = vars.floor; | |
d = Math.sqrt(x * x + z * z); | |
point = project3D(x, y-d*d/85, z, vars); | |
if (point.d != -1) { | |
size = 1 + 15000 / (1 + point.d); | |
a = 0.15 - Math.pow(d / 50, 4) * 0.15; | |
if (a > 0) { | |
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2)); | |
vars.ctx.globalAlpha = a; | |
vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size); | |
} | |
} | |
} | |
} | |
vars.ctx.fillStyle = "#82f"; | |
for (var i = -25; i <= 25; i += 1) { | |
for (var j = -25; j <= 25; j += 1) { | |
x = i*2; | |
z = j*2; | |
y = -vars.floor; | |
d = Math.sqrt(x * x + z * z); | |
point = project3D(x, y+d*d/85, z, vars); | |
if (point.d != -1) { | |
size = 1 + 15000 / (1 + point.d); | |
a = 0.15 - Math.pow(d / 50, 4) * 0.15; | |
if (a > 0) { | |
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2)); | |
vars.ctx.globalAlpha = a; | |
vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size); | |
} | |
} | |
} | |
} | |
} | |
function sortFunction(a,b){ | |
return b.dist-a.dist; | |
} | |
function draw(vars){ | |
vars.ctx.globalAlpha=.15; | |
vars.ctx.fillStyle="#000"; | |
vars.ctx.fillRect(0, 0, canvas.width, canvas.height); | |
drawFloor(vars); | |
var point,x,y,z,a; | |
for(var i=0;i<vars.points.length;++i){ | |
x=vars.points[i].x; | |
y=vars.points[i].y; | |
z=vars.points[i].z; | |
point=project3D(x,y,z,vars); | |
if(point.d != -1){ | |
vars.points[i].dist=point.d; | |
size=1+vars.points[i].radius/(1+point.d); | |
d=Math.abs(vars.points[i].y); | |
a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8; | |
vars.ctx.globalAlpha=a>=0&&a<=1?a:0; | |
vars.ctx.fillStyle=rgb(vars.points[i].color); | |
if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size); | |
} | |
} | |
vars.points.sort(sortFunction); | |
} | |
function spawnParticle(vars){ | |
var p,ls; | |
pt={}; | |
p=Math.PI*2*Math.random(); | |
ls=Math.sqrt(Math.random()*vars.distributionRadius); | |
pt.x=Math.sin(p)*ls; | |
pt.y=-vars.vortexHeight/2; | |
pt.vy=vars.initV/20+Math.random()*vars.initV; | |
pt.z=Math.cos(p)*ls; | |
pt.radius=200+800*Math.random(); | |
pt.color=pt.radius/1000+vars.frameNo/250; | |
vars.points.push(pt); | |
} | |
function frame(vars) { | |
if(vars === undefined){ | |
var vars={}; | |
vars.canvas = document.querySelector("canvas"); | |
vars.ctx = vars.canvas.getContext("2d"); | |
vars.canvas.width = document.body.clientWidth; | |
vars.canvas.height = document.body.clientHeight; | |
window.addEventListener("resize", function(){ | |
vars.canvas.width = document.body.clientWidth; | |
vars.canvas.height = document.body.clientHeight; | |
vars.cx=vars.canvas.width/2; | |
vars.cy=vars.canvas.height/2; | |
}, true); | |
vars.frameNo=0; | |
vars.camX = 0; | |
vars.camY = 0; | |
vars.camZ = -14; | |
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2; | |
vars.yaw = 0; | |
vars.cx=vars.canvas.width/2; | |
vars.cy=vars.canvas.height/2; | |
vars.bounding=10; | |
vars.scale=500; | |
vars.floor=26.5; | |
vars.points=[]; | |
vars.initParticles=2000; | |
vars.initV=.01; | |
vars.distributionRadius=800; | |
vars.vortexHeight=25; | |
} | |
vars.frameNo++; | |
requestAnimationFrame(function() { | |
frame(vars); | |
}); | |
process(vars); | |
draw(vars); | |
} | |
frame(); |
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html,body{ | |
margin:0px; | |
width:100%; | |
height:100%; | |
overflow:hidden; | |
background:#000; | |
} | |
#canvas{ | |
position:absolute; | |
width:100%; | |
height:100%; | |
} |
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