Created
January 26, 2013 10:42
-
-
Save michaelbartnett/4641633 to your computer and use it in GitHub Desktop.
Simple wrapper class to make Unity's WWW class less awful to use.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.IO; | |
using System.Text; | |
/// <summary> | |
/// Bare minimum wrapper for UnityEngine.WWW. | |
/// | |
/// You want form data? Pass that shit in yourself. | |
/// </summary> | |
public class WebLite : MonoBehaviour | |
{ | |
public void Post(string uri, string body, Action<WWW> onComplete=null, Hashtable headers=null) | |
{ | |
Post(uri, Encoding.UTF8.GetBytes(body), onComplete, headers); | |
} | |
public void Post(string uri, byte[] body, Action<WWW> onComplete=null, Hashtable headers=null) | |
{ | |
DebugUtils.Assert(body != null, "Must supply POST data."); | |
//Create a request to DB server address with attached post form data | |
StartCoroutine(WaitForResponse(new WWW(uri, body, headers), onComplete)); | |
} | |
public WWW PostBlocking(string uri, string body, Hashtable headers=null) | |
{ | |
return PostBlocking(uri, Encoding.UTF8.GetBytes(body), headers); | |
} | |
public WWW PostBlocking(string uri, byte[] body, Hashtable headers=null) | |
{ | |
DebugUtils.Assert(body != null, "Must supply POST data."); | |
var www = new WWW(uri, body, headers); | |
while (!www.isDone) { } | |
return www; | |
} | |
public void Get(string uri, Action<WWW> onComplete) | |
{ | |
//Create a request to server address for get | |
StartCoroutine(WaitForResponse(new WWW(uri), onComplete)); | |
} | |
public void Get(string uri, byte[] query, Action<WWW> onComplete) | |
{ | |
StartCoroutine(WaitForResponse(new WWW(uri, query), onComplete)); | |
} | |
public WWW GetBlocking(string uri) | |
{ | |
var www = new WWW(uri); | |
while (!www.isDone) { } | |
return www; | |
} | |
public WWW GetBlocking(string uri, byte[] query) | |
{ | |
var www = new WWW(uri, query); | |
while (!www.isDone) { } | |
return www; | |
} | |
private IEnumerator WaitForResponse(WWW www, Action<WWW> onComplete) | |
{ | |
yield return www; | |
if (www.error != null) { | |
Debug.LogWarning(string.Format("Error: {0} URL:{1}", www.error, www.url)); | |
} | |
if (onComplete != null) { onComplete(www); } | |
} | |
public static WebLite Instance { | |
get { | |
if (_instance == null) { | |
var go = new GameObject("WebLite"); | |
_instance = go.AddComponent<WebLite>(); | |
DontDestroyOnLoad(go); | |
} | |
return _instance; | |
} | |
} | |
private static WebLite _instance; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment