Created
May 13, 2012 05:50
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import pygame | |
# Game variables | |
my_dudes_x_position = 300 | |
bullets = [] | |
window = pygame.display.set_mode((640, 480)) | |
clock = pygame.time.Clock() | |
def clear_the_screen(): | |
pygame.draw.rect(window, (0,0,0), (0,0,640,480)) | |
def draw_my_dude(): | |
pygame.draw.rect(window, (0, 255, 0), (my_dudes_x_position - 30, 400, 60, 20)) | |
def draw_bullets(): | |
for bullet in bullets: | |
pygame.draw.rect(window, (255, 0, 0), (bullet[0] - 2, bullet[1] - 2, 4, 4)) | |
def draw_everything(): | |
clear_the_screen() | |
draw_my_dude() | |
draw_bullets() | |
pygame.display.flip() | |
def move_bullets(): | |
for bullet in bullets: | |
bullet[1] = bullet[1] - 1 | |
running = True | |
while running: | |
clock.tick(120) | |
move_bullets() | |
draw_everything() | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_ESCAPE: | |
running = False | |
if event.key == pygame.K_LEFT: | |
my_dudes_x_position -= 15 | |
if event.key == pygame.K_RIGHT: | |
my_dudes_x_position += 15 | |
if event.key == pygame.K_SPACE: | |
bullets.append([my_dudes_x_position, 380]) | |
pygame.quit() |
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