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Perlin Noise in Lua
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local defaultSeed = 1337 | |
local dot_product = { | |
[0x0]=function(x,y,z) return x + y end, | |
[0x1]=function(x,y,z) return -x + y end, | |
[0x2]=function(x,y,z) return x - y end, | |
[0x3]=function(x,y,z) return -x - y end, | |
[0x4]=function(x,y,z) return x + z end, | |
[0x5]=function(x,y,z) return -x + z end, | |
[0x6]=function(x,y,z) return x - z end, | |
[0x7]=function(x,y,z) return -x - z end, | |
[0x8]=function(x,y,z) return y + z end, | |
[0x9]=function(x,y,z) return -y + z end, | |
[0xA]=function(x,y,z) return y - z end, | |
[0xB]=function(x,y,z) return -y - z end, | |
[0xC]=function(x,y,z) return y + x end, | |
[0xD]=function(x,y,z) return -y + z end, | |
[0xE]=function(x,y,z) return y - x end, | |
[0xF]=function(x,y,z) return -y - z end | |
} | |
local grad = function(hash, x,y,z) | |
return dot_product[hash % 0x10)](x,y,z) | |
end | |
local fade = function(t) | |
return t * t * t * (t * (t * 6 - 15) + 10) | |
end | |
local lerp = function(t,a,b) | |
return a + t * (b - a) | |
end | |
local generatePermutation = function(seed) | |
math.randomseed(seed) | |
local permutation = {0} | |
for i=1,255 do | |
table.insert(permutation,math.random(1,#permutation+1),i) | |
end | |
local p = {} | |
for i=0,255 do | |
p[i] = permutation[i+1] | |
p[i+256] = permutation[i+1] | |
end | |
return p | |
end | |
perlin = {} | |
perlin.__index = perlin | |
perlin.noise = function(self,x,y,z) | |
y = y or 0 | |
z = z or 0 | |
local xi = math.floor(x) % 0x100 | |
local yi = math.floor(y) % 0x100 | |
local zi = math.floor(z) % 0x100 | |
x = x - math.floor(x) | |
y = y - math.floor(y) | |
z = z - math.floor(z) | |
local u = fade(x) | |
local v = fade(y) | |
local w = fade(z) | |
local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB | |
A = self.p[xi ] + yi | |
AA = self.p[A ] + zi | |
AB = self.p[A+1 ] + zi | |
AAA = self.p[ AA ] | |
ABA = self.p[ AB ] | |
AAB = self.p[ AA+1 ] | |
ABB = self.p[ AB+1 ] | |
B = self.p[xi+1] + yi | |
BA = self.p[B ] + zi | |
BB = self.p[B+1 ] + zi | |
BAA = self.p[ BA ] | |
BBA = self.p[ BB ] | |
BAB = self.p[ BA+1 ] | |
BBB = self.p[ BB+1 ] | |
return lerp(w, | |
lerp(v, | |
lerp(u, | |
grad(AAA,x,y,z), | |
grad(BAA,x-1,y,z) | |
), | |
lerp(u, | |
grad(ABA,x,y-1,z), | |
grad(BBA,x-1,y-1,z) | |
) | |
), | |
lerp(v, | |
lerp(u, | |
grad(AAB,x,y,z-1), grad(BAB,x-1,y,z-1) | |
), | |
lerp(u, | |
grad(ABB,x,y-1,z-1), grad(BBB,x-1,y-1,z-1) | |
) | |
) | |
) | |
end | |
setmetatable(perlin,{ | |
__call = function(self,seed) | |
seed = seed or defaultSeed | |
return setmetatable({ | |
seed = seed, | |
p = generatePermutation(seed), | |
},self) | |
end | |
}) | |
--[[ | |
EXAMPLE | |
local p1 = perlin(1338) | |
local p2 = perlin(1337) | |
local x,y,z = 1.0,2.0,3.0 | |
print(p1:noise(x,y,z)) | |
print(p2:noise(x,y,z)) | |
>> 0.23456 | |
>> 0.47598 | |
--]] |
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