I hereby claim:
- I am mduheaume on github.
- I am dekim (https://keybase.io/dekim) on keybase.
- I have a public key whose fingerprint is 81A8 6E1C 39D2 30A3 F492 AD1B 5719 B671 CBBD 370B
To claim this, I am signing this object:
| <?xml version="1.0" encoding="utf-8" ?> | |
| <TrustFrameworkPolicy xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" | |
| xmlns:xsd="http://www.w3.org/2001/XMLSchema" | |
| xmlns="http://schemas.microsoft.com/online/cpim/schemas/2013/06" | |
| PolicySchemaVersion="0.3.0.0" | |
| TenantId="yourtenant.onmicrosoft.com" | |
| PolicyId="B2C_1A_Identifier_signin" | |
| PublicPolicyUri="http://yourtenant.onmicrosoft.com/B2C_1A_Identifier_signin" | |
| DeploymentMode="Development" | |
| UserJourneyRecorderEndpoint="urn:journeyrecorder:applicationinsights"> |
I hereby claim:
To claim this, I am signing this object:
| import pysmi | |
| output_fields = ['stock_number', 'item_key'] | |
| inventory = pysmi.connect_inventory() | |
| results = inventory.get_inventory(output_fields=["item_key"], dealer_id=56, stock_status_name="in stock")['results'] | |
| item_keys = [v['item_key'] for v in results] |
| logger = logging.getLogger() | |
| stream_handler = logging.StreamHandler() | |
| stream_handler.setLevel(logging.DEBUG) | |
| stream_handler.setFormatter(logging.Formatter('%(asctime)s - %(message)s')) | |
| logger.addHandler(stream_handler) |
| import sys | |
| import __main__ | |
| class CLIUtility(object): | |
| ''' | |
| A little helper for writing CLI tools. | |
| Example: myclitool.py: | |
| >>> cli = CLIUtility() |
| git rev-parse HEAD |
| { | |
| // Path to the jslint jar. | |
| // Leave blank to use bundled jar. | |
| "jslint_jar": "", | |
| // Options pass to jslint. | |
| "jslint_options": "--node --browser --white --sloppy --nomen --undef --unparam --vars", | |
| // Ignore errors, regex. | |
| "ignore_errors": |
| import random | |
| import base64 | |
| import zlib | |
| random_ids = [''.join([random.choice(string.ascii_lowercase) for x in range(8)]) for n in range(1000)] | |
| long_string = ','.join(random_ids) | |
| b64_string = base64.urlsafe_b64encode(long_string) |
| /* | |
| Add this in main Controller. It bases difficulty on p1Points but we can change this method to | |
| set difficulty however we want. | |
| */ | |
| public int Difficulty { | |
| get { | |
| return p1Points>1?p1Points:1; | |
| } | |
| } |
| using UnityEngine; | |
| using System.Collections; | |
| public class CameraController : MonoBehaviour { | |
| Vector3 worldUp=new Vector3(0f, 0f, 0f); | |
| public GameObject target; | |
| public int CameraMode = 1; | |
| void Start () { | |
| } |