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January 1, 2016 03:29
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phase 0 unit 2 week 1
boggle class challenge
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class BoggleBoard | |
attr_reader :board | |
def initialize(dice_grid) | |
@board = dice_grid | |
end | |
def create_word(*coords) | |
coords.map { |coord| @board[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
@board[row] | |
end | |
def get_col(column) | |
@board.map{|row| row[column]} | |
end | |
def get_diagonal(coord) | |
diagonal = [] | |
if coord[0] == coord[1] | |
index_counter = 0 | |
while !get_row(index_counter).nil? | |
diagonal << @board[index_counter][index_counter] | |
index_counter += 1 | |
end | |
return diagonal | |
elsif coord[0] + coord[1] == (board.size - 1) | |
board.each_with_index do |row, row_index| | |
row.each_with_index do |col, col_index| | |
if row_index + col_index == (board.size - 1 ) | |
diagonal << col | |
end | |
end | |
end | |
return diagonal | |
else | |
puts "That coordinate is not on a diagonal." | |
return diagonal | |
end | |
end | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# implement tests for each of the methods here: | |
puts boggle_board.create_word([1,2], [1,1], [2,1], [3,2]) == "dock" | |
puts boggle_board.create_word([2,1], [1,1], [1,2], [0,3]) == "code" | |
puts boggle_board.create_word([0,1], [0,2], [1,2]) == "rad" | |
puts boggle_board.create_word([0,0], [1,1], [2,2], [1,2]) == "bold" | |
puts boggle_board.create_word([1,3], [0,3], [0,2], [0,1]) == "tear" | |
puts boggle_board.get_row(1) == ["i", "o", "d", "t"] | |
puts boggle_board.get_row(2) == ["e", "c", "l", "r"] | |
puts boggle_board.get_col(2) == ["a", "d", "l", "k"] | |
puts boggle_board.get_col(3) == ["e", "t", "r", "e"] | |
puts boggle_board.get_diagonal([1,1]) == ["b", "o", "l", "e"] | |
puts boggle_board.get_diagonal([2,1]) == ["e", "d", "c", "t"] | |
puts boggle_board.get_diagonal([2,0]) == [] | |
puts "All rows:" | |
index_counter = 0 | |
while !boggle_board.get_row(index_counter).nil? | |
puts boggle_board.get_row(index_counter).inspect | |
index_counter += 1 | |
end | |
puts "All columns:" | |
index_counter = 0 | |
while !boggle_board.get_col(index_counter)[0].nil? | |
puts boggle_board.get_col(index_counter).inspect | |
index_counter += 1 | |
end | |
# create driver test code to retrieve a value at a coordinate here: | |
puts boggle_board.board[3][2] #=> "k" | |
# While it is a bit more code to create the class versus passing around a board variable, | |
# it's nice to keep all the board data contained within a particular instance of the class, | |
# rather than just have it assigned to some variable out in space. The method names | |
# seem more direct/clear when it's applied using the dot oeprator to the specific board you want. |
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