wow
         such voronoi
                 html5
     many cells
                       very convexity
   so tessellation
- 
      
 - 
        
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  | <!DOCTYPE html> | |
| <meta charset="utf-8"> | |
| <body> | |
| <script src="http://d3js.org/d3.v3.min.js"></script> | |
| <script> | |
| var width = 960, | |
| height = 500, | |
| id = 0; | |
| var voronoi = d3.geom.voronoi() | |
| .clipExtent([[-1, -1], [width + 1, height + 1]]); | |
| var canvas = d3.select("body").append("canvas") | |
| .attr("width", width) | |
| .attr("height", height); | |
| var context = canvas.node().getContext("2d"); | |
| d3.tsv("shibe.tsv", function(error, vertices) { | |
| var shibe = new Image; | |
| shibe.src = "shibe.jpg"; | |
| shibe.onload = loaded; | |
| function loaded() { | |
| canvas.on("mousemove", mousemoved); | |
| render(); | |
| } | |
| function mousemoved() { | |
| vertices[0] = d3.mouse(this); | |
| render(); | |
| } | |
| function render() { | |
| var cells = voronoi(vertices); | |
| cells.forEach(function(cell) { | |
| context.save(); | |
| path(cell); | |
| context.clip(); | |
| context.drawImage(shibe, cell.point[0] - 90, cell.point[1] - 115); | |
| context.stroke(); | |
| context.restore(); | |
| }); | |
| } | |
| }); | |
| function path(cell) { | |
| context.beginPath(); | |
| context.moveTo(cell[0][0], cell[0][1]); | |
| for (var i = 1, n = cell.length; i < n; ++i) context.lineTo(cell[i][0], cell[i][1]); | |
| context.closePath(); | |
| } | |
| </script> | 
  
    
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