Created
November 4, 2024 00:59
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Training on Warcraft Series I
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function generateEmptyPathArray(pathLength) { | |
let path = ["M"]; | |
for (let i = 1; i < pathLength-1; i++) { | |
path.push("."); | |
} | |
path.push("B"); | |
return path; | |
} | |
function simulateMining(path, time) { | |
const LEN = path.length; | |
const workers = []; | |
// Put default state of workers in our workers array. | |
for (let i = 0; i < LEN; i++) { | |
const action = path.charAt(i); | |
if (action === "<" || action === ">") { | |
let direction = "L"; | |
if (action === ">") { | |
direction = "R"; | |
} | |
workers.push([i, action, direction]); | |
} | |
} | |
// If no workers, just return the "path" string N times (where N="time"). | |
if (!workers.length) { | |
return new Array(time).fill(path); | |
} | |
const finalPaths = [path]; | |
for (let i = 1; i < time; i++) { | |
let nextPath = generateEmptyPathArray(LEN); | |
for (let w = 0; w < workers.length; w++) { | |
const [index, action, direction] = workers[w]; | |
let nextIndex = undefined; | |
let nextAction = action; | |
let nextDirection = direction; | |
if (action === "<") { | |
nextIndex = index - 1; | |
} else if (action === ">") { | |
nextIndex = index + 1; | |
} else if (action === "#" || action === "*") { | |
// assume we were heading left.. | |
nextIndex = index - 1; | |
nextAction = "<"; | |
if (direction === "R") { | |
nextIndex = index + 1; | |
nextAction = ">"; | |
} | |
} | |
let nextMove = nextPath[nextIndex]; | |
if (nextMove === "M" || nextMove === "B") { | |
nextAction = "*"; | |
nextDirection = direction === "R" ? "L" : "R"; | |
} else if (nextMove === ">" || nextMove === "<") { // Someone is already there... | |
nextAction = "#"; | |
} | |
nextPath[nextIndex] = nextAction; | |
workers[w] = [nextIndex, nextAction, nextDirection]; | |
} | |
finalPaths.push(nextPath.join("")); | |
} | |
return finalPaths; | |
} |
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