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//Handle dragging from within a scaled parent | |
//Currently just drags from center of sprite | |
function scaledDrag(sprite) { | |
sprite.inputEnabled = true; | |
sprite.input.enableDrag(); | |
sprite.events.onDragUpdate.add(function (sprite, pointer, x, y) { | |
var pos = sprite.game.input.getLocalPosition(sprite.parent, pointer); | |
if (sprite.hitArea) { | |
sprite.x = pos.x - sprite.hitArea.width/2; | |
sprite.y = pos.y - sprite.hitArea.height/2; |