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phase 0 unit 2 week 1 boggle class challenge
class BoggleBoard
def initialize(board)
@boggle_board = board
@diag = []
end
def create_word(*coords)
coords.map { |coord| @boggle_board[coord.first][coord.last] }.join("")
end
def get_row(row_number)
@boggle_board[row_number]
end
def get_col(col)
@boggle_board.transpose[col]
end
def print_rows_columns
@boggle_board.each_with_index do |dummy, index| # index = 0
p self.get_row(index).join('') # p boggleboard.get_row(3) as a string
p self.get_col(index).join('') # p boggleboard.get_col(3) as a string
end
end
end
dice_grid = [["b", "r", "a", "e"],
["i", "o", "d", "t"],
["e", "c", "l", "r"],
["t", "a", "k", "e"]]
boggle_board = BoggleBoard.new(dice_grid)
# implement tests for each of the methods here:
boggle_board.print_rows_columns
# create driver test code to retrieve a value at a coordinate here:
boggle_board.create_word([3,2])
# Reflect
# An object oriented approach allowed me and David Willbanks to really encapsulate and take advantage of a single responsibility
# design, even for our test code. In our case we really tried to refactor as much as possible so our code ended up being quite concise.
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