Those patches are to convert GameBoy ROM to .pocket ROM. This allows you to play games from the SD Card on your Analogue Pocket.
Feature like RTC and Link cable seems to be unsupported by the Analogue Pocket in GB Studio mode.
| #!/bin/bash | |
| # Backups the previous configuration (optional if you take system snapshots regularly) | |
| BACKUP_PATH="/usr/share/alsa-card-profile/mixer/paths_backup" | |
| [ ! -d $BACKUP_PATH ] && sudo cp -vR /usr/share/alsa-card-profile/mixer/paths $BACKUP_PATH | |
| # The actual Perl script that disables AGC | |
| sudo perl -pi -0 -e 's/(\[[A-Za-z ]*Mic Boost\][A-Za-z._=\s-]+volume *= *)merge/\1zero/g;' /usr/share/alsa-card-profile/mixer/paths/* | |
| # Shows the changes made to the system (optional) |
| /*** MIT LICENSE | |
| Copyright (c) 2022 torcado | |
| Permission is hereby granted, free of charge, to any person | |
| obtaining a copy of this software and associated documentation | |
| files (the "Software"), to deal in the Software without | |
| restriction, including without limitation the rights to use, | |
| copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the | |
| Software is furnished to do so, subject to the following |
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.Rendering.Universal; | |
| public class RenderObjectsToTextureFeature : ScriptableRendererFeature | |
| { | |
| public RenderObjectsToTexturePass.Settings Settings = new(); |
| # For Godot 4 Alpha 2 | |
| # The head node should contain the camera, flashlight and other things that require a pivot/rotation | |
| class_name BasicFpsController | |
| extends CharacterBody3D | |
| @export var MOVE_SPEED := 4.0 | |
| @export var JUMP_FORCE := 4.5 | |
| @export var SPRINT_SPEED := 6.0 |
Those are the only instructions I need to run to have a fully working Pipewire setup that is compatible with PulseAudio, Jack and ALSA:
$ yay -Rcns pulseaudio-jack
# note that pipewire-jack-dropin is an AUR package
$ yay -S pipewire-{jack,jack-dropin,alsa,pulse}
$ systemctl --user enable pipewire pipewire-pulse pipewire-media-session
$ systemctl reboot
# done| @media (prefers-color-scheme: dark) { | |
| :root { | |
| --main-bg: #000000; | |
| --dark-bg: #000000; | |
| --light-bg: #000000; | |
| --main-font: #FFFFFF; | |
| --light-font: #FFFFFF; |
I have a pet project I work on, every now and then. CNoEvil.
The concept is simple enough.
What if, for a moment, we forgot all the rules we know. That we ignore every good idea, and accept all the terrible ones. That nothing is off limits. Can we turn C into a new language? Can we do what Lisp and Forth let the over-eager programmer do, but in C?
Please refer to this blogpost to get an overview.
Replace *-INSTANCE with one of the public instances listed in the scrapers section. Replace CAPITALIZED words with their corresponding identifiers on the website.
i3-gaps has some packages that are required for it to work so install these things:
sudo apt install libxcb1-dev libxcb-keysyms1-dev libpango1.0-dev libxcb-util0-dev libxcb-icccm4-dev libyajl-dev libstartup-notification0-dev libxcb-randr0-dev libev-dev libxcb-cursor-dev libxcb-xinerama0-dev libxcb-xkb-dev libxkbcommon-dev libxkbcommon-x11-dev autoconf xutils-dev libtool automake
You also need to install libxcb-xrm-dev, but I got Unable to locate package libxcb-xrm-dev when trying to install from the apt repositories on Ubuntu 16.04. If this happens to you, just install it from source using these commands:
mkdir tmp