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JavaScript -- get random non-overlapping position
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// declarations | |
var positions = []; | |
// Returns a random integer between min (included) and max (excluded) | |
// Using Math.round() will give you a non-uniform distribution! | |
function getRandomInt(min, max) { | |
return Math.floor(Math.random() * (max - min)) + min; | |
} | |
// generate random positions | |
function generatePositionsArray(maxX, maxY, safeRadius, irregularity) { | |
// declarations | |
var positionsArray = []; | |
var r, c; | |
var rows; | |
var columns; | |
// count the amount of rows and columns | |
rows = Math.floor(maxY / safeRadius); | |
columns = Math.floor(maxX / safeRadius); | |
// loop through rows | |
for (r = 1; r <= rows; r += 1) { | |
// loop through columns | |
for (c = 1; c <= columns; c += 1) { | |
// populate array with point object | |
positionsArray.push({ | |
x: Math.round(maxX * c / columns) + getRandomInt(irregularity * -1, irregularity), | |
y: Math.round(maxY * r / rows) + getRandomInt(irregularity * -1, irregularity) | |
}); | |
} | |
} | |
// return array | |
return positionsArray; | |
} | |
positions = generatePositionsArray(2400, 1600, 40, 10); | |
// get random position from positions array | |
function getRandomPosition(array, removeTaken) { | |
// declarations | |
var randomIndex; | |
var coordinates; | |
// get random index | |
randomIndex = getRandomInt(0, array.length - 1); | |
// get random item from array | |
coordinates = array[randomIndex]; | |
// check if remove taken | |
if (removeTaken) { | |
// remove element from array | |
array.splice(randomIndex, 1); | |
} | |
// return position | |
return coordinates; | |
} | |
getRandomPosition(positions, true); |
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Can you provide an example how it works?