Created
December 19, 2017 14:44
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drawing a line in react-native-arkit
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// @flow | |
import { ARKit } from 'react-native-arkit' | |
import React, { Component } from 'react' | |
import type { Vector3 } from '../../../types' | |
import { center, diff, distance, add } from '../../../libs/math/vectorUtils' | |
type Props = { | |
from: Vector3, | |
to: Vector3, | |
color: string, | |
width: number, | |
} | |
const eulerAnglesCylinder = (a: Vector3, b: Vector3): Vector3 => { | |
const w = diff(a, b) | |
const h = Math.hypot(w.x, w.z) | |
return { | |
x: Math.atan2(h, w.y), | |
y: Math.atan2(w.x, w.z), | |
z: 0, | |
} | |
} | |
// offsets yaw by +/- 2π if needed so that it doesn't flip from π to -π | |
const deltaWithOffset = (next: Vector3, prev: Vector3): Vector3 => { | |
const c = Math.PI * 2 | |
const dY = (next.y + Math.PI) % c - (prev.y + Math.PI) % c | |
const shouldOffset = Math.abs(dY) > c - 1 && Math.abs(dY) < c + 1 | |
return { | |
x: next.x - prev.x, | |
y: dY + (shouldOffset ? -Math.sign(dY) * c : 0), | |
z: 0, | |
} | |
} | |
const ARLine = class extends Component<Props> { | |
eulerAngles = { | |
x: 0, | |
y: 0, | |
z: 0, | |
} | |
render() { | |
const { from, to, color, width = 0.02 } = this.props | |
const nextEulerAngles = eulerAnglesCylinder(from, to) | |
const delta = deltaWithOffset(nextEulerAngles, this.eulerAngles) | |
this.eulerAngles = add(this.eulerAngles, delta) | |
return ( | |
<ARKit.Cylinder | |
castsShadow={false} | |
position={center(from, to)} | |
transition={{ | |
duration: 0.1, | |
}} | |
eulerAngles={this.eulerAngles} | |
shape={{ | |
height: distance(from, to), | |
radius: width / 2, | |
}} | |
material={{ | |
lightingModel: ARKit.LightingModel.Constant, | |
color, | |
}} | |
/> | |
) | |
} | |
} | |
export default ARLine |
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