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April 22, 2019 04:38
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change editor window's titile.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
namespace lss.editor { | |
[InitializeOnLoad] | |
public class ChangeEditorTitle : MonoBehaviour { | |
#if UNITY_EDITOR_WIN | |
[DllImport("user32.dll", EntryPoint = "SetWindowText")] | |
public static extern bool SetWindowText(System.IntPtr hwnd, System.String lpString); | |
[DllImport("user32.dll")] | |
private static extern System.IntPtr GetActiveWindow(); | |
// unity editor will auto reset editor title in many cases | |
static ChangeEditorTitle() { | |
EditorApplication.update += ChangeTitleWhenSceneOnRuntime; | |
} | |
private static DateTime lastTime; | |
private static void ChangeTitleWhenSceneOnRuntime() { | |
if ((DateTime.Now - lastTime).TotalSeconds > 1) { | |
lastTime = DateTime.Now; | |
ChangeTitle(); | |
} | |
} | |
private static void ChangeTitle() { | |
IntPtr windowPtr = GetActiveWindow(); | |
var path = Application.dataPath.Substring(0, Application.dataPath.Length - 7); | |
SetWindowText(windowPtr, string.Format("{0} [{1}] [{2}] [{3}]", | |
path, Application.unityVersion ,EditorUserBuildSettings.activeBuildTarget.ToString() , SystemInfo.graphicsDeviceType.ToString() )); | |
} | |
#endif | |
} | |
} |
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