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-- Dithering (In Aseprite) | |
-- Dithers the selected layer using a basic algo. | |
-- By Luke Parker (https://twitter.com/MrLParker) | |
if app.apiVersion < 1 then | |
return app.alert("This script requires Aseprite v1.2.10+") | |
end | |
local cel = app.activeCel | |
if not cel then |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Helpers | |
{ | |
/// <summary> | |
/// Interface to handle building. | |
/// </summary> |
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using System.Linq; | |
using System.IO; | |
using System.Collections.Generic; | |
using UnityEditor; | |
public static class BuildHelper | |
{ | |
private static string _buildLocation; | |
public static void Windows() |