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@ruzrobert
ruzrobert / Vibration.cs
Last active April 24, 2025 10:46
Android Vibration for Unity 3D. Supports all API: 1 - 29 (auto detect), Amplitudes, Predefined Effects, both Legacy and >=26 APIs.
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
// Dont forget to add "using RDG;" to the top of your script!
namespace RDG
{
/// <summary>
/// Class for controlling Vibration. Automatically initializes before scene is loaded.
/// </summary>
public static class Vibration
@y0ngb1n
y0ngb1n / docker-registry-mirrors.md
Last active June 5, 2025 02:37
国内的 Docker Hub 镜像加速器,由国内教育机构与各大云服务商提供的镜像加速服务 | Dockerized 实践 https://github.com/y0ngb1n/dockerized
@bmegli
bmegli / doxygen-with-travis-ci.md
Created May 29, 2018 21:54
Doxygen with Travis CI to gh-pages

Setup github project so that after any change to master branch doxygen documentation is generated and pushed to gh-pages by Travis CI

  1. Add clean gh-pages branch to your repository
git checkout --orphan gh-pages
git rm -rf .
echo "my gh-pages branch" > README.md
git add .
git commit -a -m "clean gh-pages branch"
git push origin gh-pages
@fearblackcat
fearblackcat / proxy_for_terminal.md
Last active April 29, 2025 02:52
Set proxy for terminal on mac

Shadowsocks Proxy

apt-get install python-pip
pip install shadowsocks

sudo ssserver -p 443 -k password -m aes-256-cfb --user nobody -d start
@leonardofed
leonardofed / README.md
Last active June 5, 2025 20:43
A curated list of AWS resources to prepare for the AWS Certifications


A curated list of AWS resources to prepare for the AWS Certifications

A curated list of awesome AWS resources you need to prepare for the all 5 AWS Certifications. This gist will include: open source repos, blogs & blogposts, ebooks, PDF, whitepapers, video courses, free lecture, slides, sample test and many other resources.


@ZimM-LostPolygon
ZimM-LostPolygon / UnityGuidRegenerator.cs
Last active June 3, 2024 07:38
Unity asset GUIDs regenerator
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs"
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
namespace UnityGuidRegenerator {
public class UnityGuidRegeneratorMenu {
@staltz
staltz / introrx.md
Last active June 6, 2025 21:39
The introduction to Reactive Programming you've been missing
@rxaviers
rxaviers / gist:7360908
Last active June 7, 2025 01:32
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@ftvs
ftvs / CameraShake.cs
Last active May 2, 2025 13:33
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.