官方文档
其中PREFIX决定了所有缺省的路径
TMP_DIR = <prefix>/tmp
STAMP_DIR = <prefix>/src/<name>-stamp
DOWNLOAD_DIR = <prefix>/src
SOURCE_DIR = <prefix>/src/<name>
BINARY_DIR = <prefix>/src/<name>-build
INSTALL_DIR = <prefix>
// Derived from this Gist by Richard Gale: | |
// https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0 | |
// ImGui BFFX binding | |
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture | |
// identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
// You can copy and use unmodified imgui_impl_* files in your project. See | |
// main.cpp for an example of using this. If you use this binding you'll need to | |
// call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), |
import json | |
import os | |
import plugin_api | |
# | |
def IsUsefulInput(viewtype): | |
return viewtype == "CBV" or viewtype == "IBV" or viewtype == "VBV" or viewtype == "SRV" | |
def DumpBufferByDrawcall(folder, call, res, id, texture): | |
if not os.path.exists(folder): |
环境:shadowsocks、windows | |
本地ss端口设置(这里1080) | |
cmd命令行:(不用socks5)(临时设置)(也可放置环境变量) | |
set http_proxy=http://127.0.0.1:1080 | |
set https_proxy=http://127.0.0.1:1080 | |
ps:一定要用cmd命令行,千万别用powershell !!! | |
简易测试命令:curl https://www.google.com(别用ping) |
// ImGui BFFX binding | |
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
// https://github.com/ocornut/imgui | |
#include <imgui.h> | |
#include "imgui_impl_bgfx.h" |
/*============================================================================ | |
NVIDIA FXAA 3.11 by TIMOTHY LOTTES | |
------------------------------------------------------------------------------ | |
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. | |
------------------------------------------------------------------------------ | |
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED |
官方文档
其中PREFIX决定了所有缺省的路径
TMP_DIR = <prefix>/tmp
STAMP_DIR = <prefix>/src/<name>-stamp
DOWNLOAD_DIR = <prefix>/src
SOURCE_DIR = <prefix>/src/<name>
BINARY_DIR = <prefix>/src/<name>-build
INSTALL_DIR = <prefix>
Let's say you want to access the application shared preferences in /data/data/com.mypackage.
You could try to run adb shell
and then run-as com.mypackage
( or adb shell run-as com.mypackge ls /data/data/com.mypackage/shared_prefs
),
but on a production release app downloaded from an app store you're most likely to see:
run-as: Package 'com.mypackage' is not debuggable
git config --global https.proxy http://127.0.0.1:1080 | |
git config --global https.proxy https://127.0.0.1:1080 | |
git config --global --unset http.proxy | |
git config --global --unset https.proxy | |
npm config delete proxy |
Original link: http://www.concentric.net/~Ttwang/tech/inthash.htm
Taken from: http://web.archive.org/web/20071223173210/http://www.concentric.net/~Ttwang/tech/inthash.htm
Reformatted using pandoc
Thomas Wang, Jan 1997
last update Mar 2007