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import numpy as np | |
SimTime = 10000 | |
NumServer = 16 | |
class Server(object): | |
def __init__(self, depth, rate): | |
self.max_depth = depth | |
self.rate = rate | |
self.cur_depth = depth | |
self.num_overflow = 0 | |
self.dropped_traffic = 0 | |
def update_cur_depth_and_overflow(self): | |
diff = self.cur_depth - self.max_depth | |
if diff > 0: | |
self.cur_depth = self.max_depth | |
self.num_overflow = diff | |
def gen(self): | |
self.cur_depth += self.rate | |
self.update_cur_depth_and_overflow() | |
def recv(self, num_tk): | |
self.cur_depth += num_tk | |
self.update_cur_depth_and_overflow() | |
def cosume(self, demand): | |
diff = demand - self.cur_depth | |
if diff > 0: | |
self.dropped_traffic = diff | |
self.curr_depth = 0 | |
else: | |
self.cur_depth -= demand | |
def send(self): | |
# reset local overflow | |
self.num_overflow = 0 | |
# simulation environment | |
class Env(object): | |
def __init__(self, num_server, sim_time, depth, rate): | |
self.num_server = num_server | |
self.sim_time = sim_time | |
# each server has a timeline | |
# each timeline is a dictionary of tick# -> [event] | |
self.event_slots = [{}]*self.num_server | |
self.servers = [] | |
for i in range(self.num_server): | |
s = Server(depth, rate) | |
self.servers.append(s) | |
def gen_traffic(self): | |
return np.random.random()*100 | |
env = Env(NumServer, SimTime, 100, 50) | |
for t in range(SimTime): | |
for s in range(NumServer): | |
# 1. gen token | |
env.servers[s].gen() | |
# 2. receive token | |
if t in env.event_slots[s]: | |
env.servers[s].recv(env.event_slots[s][t]) | |
# 3. gen traffic | |
d = env.gen_traffic() | |
# 4. cosume token | |
env.servers[s].cosume(d) | |
# 5. send token | |
if env.servers[s].num_overflow > 0: | |
latency = np.random.randint(100,1000) # 100ns to 1us | |
if t+latency < SimTime: | |
env.event_slots[(s+1) % NumServer][t+latency] = env.servers[s].num_overflow | |
env.servers[s].send() # reset overflow | |
# 6. collect statistic | |
# ... |
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