Created
June 4, 2017 11:20
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Snake
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<div class="wrapper" style="display:flex;width: 100% !important; height:100% !important;"> | |
<canvas id="gameCanvas" width="400" height="400" style="margin: auto;"></canvas> | |
</div> | |
<script> | |
window.onload = function() { | |
canvas = document.getElementById("gameCanvas"); | |
canvasBuffer = canvas.getContext("2d"); | |
document.addEventListener("keydown", keyPush); | |
var fithteenTimesPerSecond = 1000/15; | |
setInterval(game, fithteenTimesPerSecond); | |
} | |
xVelocity = yVelocity = 0; | |
playerXCoo = playerYCoo = 10; | |
gridCount = tileCount = 20; | |
appleXCoo = appleYCoo = Math.floor(Math.random() * gridCount); | |
trail = []; | |
tail = 5; | |
function game() { | |
playerXCoo += xVelocity; | |
playerYCoo += yVelocity; | |
if (playerXCoo < 0) { | |
playerXCoo = tileCount - 1; | |
} | |
if (playerXCoo > tileCount - 1) { | |
playerXCoo = 0; | |
} | |
if (playerYCoo < 0) { | |
playerYCoo = tileCount - 1; | |
} | |
if (playerYCoo > tileCount - 1) { | |
playerYCoo = 0; | |
} | |
canvasBuffer.fillStyle = "navy"; | |
canvasBuffer.fillRect(0, 0, canvas.width, canvas.height); | |
canvasBuffer.fillStyle = "white"; | |
for (var i = 0; i < trail.length; i++) { | |
canvasBuffer.fillRect(trail[i].x * gridCount, trail[i].y * gridCount, gridCount - 2, gridCount - 2); | |
if ((trail[i].x == playerXCoo) && (trail[i].y == playerYCoo)){ | |
tail = 5; | |
} | |
} | |
if ((appleXCoo == playerXCoo) && (appleYCoo == playerYCoo)) { | |
tail++; | |
appleXCoo = Math.floor(Math.random()*tileCount); | |
appleYCoo = Math.floor(Math.random()*tileCount); | |
console.log(tail); | |
} | |
trail.push({x:playerXCoo, y:playerYCoo}); | |
while (trail.length > tail) { | |
trail.shift(); | |
} | |
canvasBuffer.fillStyle = "red"; | |
canvasBuffer.fillRect(appleXCoo * gridCount, appleYCoo * gridCount, gridCount - 2, gridCount - 2); | |
} | |
function keyPush(event) { | |
var left, right, up, down; | |
left = 37; down = 38; right = 39; up = 40; | |
switch(event.keyCode) { | |
case left: | |
xVelocity = -1; yVelocity = 0; | |
break; | |
case up: | |
xVelocity = 0; yVelocity = 1; | |
break; | |
case right: | |
xVelocity = 1; yVelocity = 0; | |
break; | |
case down: | |
xVelocity = 0; yVelocity = -1; | |
break; | |
default: | |
// do nothing | |
} | |
} | |
</script> |
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